Hazard's Island | Biweekly
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,983 top 71% · #1552 in NA
- Rank · 7d ago
- #16,839 ▲856 places up
- Last wipe
- 2d ago biweekly schedule
- Next wipe
- 11d 3h Sun 25 Oct, 00:45 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3750 Procedural Map · seed 1190116988
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 9.3 days between real wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 11d 3hSun 25 Oct, 00:45 UTC
- 22d 22hThu 5 Nov, 19:00 UTCFW
- 25d 3hSun 8 Nov, 00:45 UTC
- 39d 3hSun 22 Nov, 00:45 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:45 UTC2d ago | 0 | – | running | 0 |
| Thu 1 Oct, 18:00 UTC FW12d ago | 0 | – | 9.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 78 on average | 51/200 | ▼−17−25.0% | |
| 2 | Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 39 on average | 27/200 | ▼−5−15.4% | |
| 3 | Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 39 on average | 19/200 | ▼−16−46.0% | |
| 4 | Rustafied.com - US Medium - LargeNA · groups of 16+ · biweekly · 34 on average | 23/100 | ▲+1+3.8% | |
| 5 | Reddit.com/r/PlayRust - US BiweeklyNA · groups of 12+ · biweekly · 20 on average | 15/200 | ▲+5+48.8% | |
| 6 | Gringers Solo Only | Noob Friendly Oct 1NA · groups of 8+ · biweekly · 15 on average | 4/100 | ▼−5−57.1% |
Quick answers
from the figures on this pageServer Rules
How is Hazard's Island | Biweekly configured in terms of rules and settings?
No gather rate appears in the name of Hazard's Island | Biweekly. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Plugin count: Oxide. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. Joining needs premium status. VAC is active.
Which map is played on Hazard's Island | Biweekly?
A procedural map of size 3,750 with seed 1190116988 runs on Hazard's Island | Biweekly, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
What is the rank of Hazard's Island | Biweekly?
In the top 71% of all ranked servers, Hazard's Island | Biweekly is #15,983 on player hours over the last seven days and #1,552 in North America.
How many players does Hazard's Island | Biweekly have?
On Hazard's Island | Biweekly, 0 players are in now, out of 50 slots. Average players over the last seven days: 0.
Wipe Schedule
How does Hazard's Island | Biweekly handle wipe day?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does Hazard's Island | Biweekly wipe?
Its tag guides the prediction, as Hazard's Island | Biweekly has too few wipes on record to confirm its schedule. On Sunday 25 October at 00:45 UTC the next wipe is due. 2 days 20 hours ago the current world was created. Its tags carry a wipe schedule of every two weeks.
Server Details
What is the server location for Hazard's Island | Biweekly?
With the NA tag, Hazard's Island | Biweekly lists itself in North America. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 50.99.7.47:28025.
What is the performance like on Hazard's Island | Biweekly?
Server fps over the last 48 hours: 100 on average, 100 at the lowest. The entity count reached 78,357, covering buildings, deployables and all else in the world. Up to 2,325 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
Hazard's Island | Biweekly is on which Rust version?
The build is Rust network protocol 2634 and build 167584 on Linux, running on Hazard's Island | Biweekly. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Hazard's Island | Biweekly?
Hazard's Island | Biweekly is up. It is taking players now. The reported uptime puts its last restart at about 9 hours ago. The last 7 full days give 99% uptime, 167 hours on out of 168. 30 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Hazard's Island | Biweekly?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^q (Premium): Joining needs premium status; ^o (Oxide): The plugin framework Oxide (uMod) is in use; NA (North America): The server browser files it under North America, which Hazard's Island | Biweekly publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Hazard's Island | Biweekly appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Hazard's Island | Biweekly matches these lists: Rust community servers, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
How to Join
How can I connect to Hazard's Island | Biweekly?
The console route: start Rust, press F1, enter client.connect 50.99.7.47:28025. The page's Launch Rust button opens Rust through Steam and connects you instead. Joining needs premium status. You can reach its website at https://canadiangameforces.com.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^b,^v,NA,gmrust,cs167584,^q,ts8,^o
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^q
^o
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
