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RUST ANALYTICS
LIVE39,905PLY11,455SRV
QUOTE 51.255.38.104:28015 Offline checked 26d ago

nameserver

Players · last
1/ 15
n/a24h
7% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 15
7% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,954
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average309/325−12−3.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average140/225−39−21.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average208/250+31+17.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average173/200−9−4.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average26/250−13−34.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average152/175−16−9.5%

Quick answers

from the figures on this page

Rules & Settings

How is nameserver configured in terms of rules and settings?

No gather rate is given in the name of nameserver. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on nameserver?

The game generates the procedural map on nameserver.

Activity

What is the rank of nameserver?

For the last seven days, nameserver holds rank #13,954 on player hours, in the top – of all ranked servers.

How many players does nameserver have?

At present, nameserver is offline; the last sighting was 26 days 19 hours ago.

Wipe Cycle

When does nameserver schedule its wipes?

The record holds too few of nameserver's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 26 days 19 hours old.

Server Overview

Where can nameserver be found?

For nameserver, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 51.255.38.104:28015.

nameserver runs which version of Rust?

Rust network protocol 2633 and build 164530 on Windows is what nameserver runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is nameserver up, and how consistent is its uptime?

No response from nameserver. It was last seen 26 days 19 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.

Server Tags

What is the meaning of the tags on nameserver?

These tags are published by nameserver and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): Slot count: 15; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does nameserver show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature nameserver: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join nameserver?

Type client.connect 51.255.38.104:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp15
Max players Slot count: 15.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs164530
Build Build 164530.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.