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RUST ANALYTICS
LIVE66,722PLY11,613SRV
QUOTE 51.6.180.196:28015 Offline checked 14d ago

Paul's Test Server

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,880
top 71%
Rank · 7d ago
#10,216
6664 places down
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
27 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct2 Oct4 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average538/575−22−4.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average345/375−45−11.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average154/200+21+15.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average305/325−91−23.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average51/250−10−16.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average294/375+16+5.8%

Quick answers

from the figures on this page

Rules & Settings

How is Paul's Test Server configured in terms of rules and settings?

The name of Paul's Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on Paul's Test Server?

A procedural map runs on Paul's Test Server, created by the game.

Population

What is the rank of Paul's Test Server?

For the last seven days, Paul's Test Server holds rank #16,880 on player hours, in the top 71% of all ranked servers.

How full is Paul's Test Server?

Right now, Paul's Test Server is offline; the last sighting was 14 days 21 hours ago.

Wipe Frequency

On what cycle does Paul's Test Server wipe?

There are too few wipes on record for Paul's Test Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 17 days old.

Server Details

What is the location of Paul's Test Server?

There is no region published for Paul's Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 51.6.180.196:28015.

What Rust version is Paul's Test Server running?

The version in use at Paul's Test Server: Rust network protocol 2633 and build 165217, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is Paul's Test Server up, and how consistent is its uptime?

Offline at this moment: Paul's Test Server. Last seen 14 days 21 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 27 September 2026.

Server Tags

What is the meaning of the tags on Paul's Test Server?

Published by Paul's Test Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Paul's Test Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include Paul's Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Paul's Test Server?

Type client.connect 51.6.180.196:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity: 2 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.