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RUST ANALYTICS
LIVE72,919PLY11,663SRV
QUOTE 51.81.179.43:22596 Offline checked 29d ago

A Shockbyte Rust Server

Players · last
0/ 6
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 6
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,420
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 388 on average512/575−44−7.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 324 on average301/325−127−29.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average154/200−22−12.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 308 on average331/375−28−7.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 292 on average287/250+240+513.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 264 on average258/325−73−22.2%

Quick answers

from the figures on this page

Server Rules

How is A Shockbyte Rust Server configured in terms of rules and settings?

No gather rate appears in the name of A Shockbyte Rust Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on A Shockbyte Rust Server?

A procedural map runs on A Shockbyte Rust Server, created by the game.

Player Count

Where does A Shockbyte Rust Server sit in the rankings?

For the last seven days, A Shockbyte Rust Server holds rank #15,420 on player hours, in the top – of all ranked servers.

How full is A Shockbyte Rust Server?

Right now, A Shockbyte Rust Server is offline; the last sighting was 29 days 22 hours ago.

Wipe Cycle

How often does A Shockbyte Rust Server wipe?

There are too few wipes on record for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 41 days 1 hours ago the current world was created.

Server Info

What is the location of A Shockbyte Rust Server?

For A Shockbyte Rust Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 51.81.179.43:22596.

A Shockbyte Rust Server is on which Rust version?

The version in use at A Shockbyte Rust Server: Rust network protocol 2633 and build 163794, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of A Shockbyte Rust Server?

Offline at this moment: A Shockbyte Rust Server. Last seen 29 days 22 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on A Shockbyte Rust Server?

Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp6 (Max players): Capacity: 6 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Build 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature A Shockbyte Rust Server?

These Rust Analytics lists include A Shockbyte Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 51.81.179.43:22596. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp6
Max players Capacity: 6 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Build 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.