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RUST ANALYTICS
LIVE41,448PLY11,507SRV
QUOTE 51.81.179.5:27370 Online checked 11m ago

A Shockbyte Rust Server

Players · last
0/ 12
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 12
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,880
top 72%
Rank · 7d ago
#15,970
90 places up
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Procedural Map · seed 12313
First seen
24 Sep 2026
no hostname published

Players

AveragePeakWipe
0123410:0019:0004:0014:0023:0008:00Wiped Tue 13 Oct, 21:25 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040010:0019:0004:0014:0023:0008:00Wiped Tue 13 Oct, 21:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct7 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.1 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepFri 25 SepFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 21:25 UTC1d ago – – running 0
Tue 29 Sep, 02:45 UTC16d ago 2 halved by day 1 14.8 days 0
Fri 25 Sep, 22:48 UTC19d ago 1 – 3.2 days 1
Fri 25 Sep, 01:00 UTC20d ago 3 – 0.9 days 1
Thu 24 Sep, 02:20 UTC21d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 394 on average272/300−141−34.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 331 on average153/200−94−38.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average173/200+4+2.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 313 on average168/200−14−7.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average35/250+6+20.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 268 on average179/225−38−17.7%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on A Shockbyte Rust Server?

A procedural map of size 1,500 with seed 12313 runs on A Shockbyte Rust Server, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does A Shockbyte Rust Server sit in the rankings?

For the last seven days, A Shockbyte Rust Server holds rank #15,880 on player hours, in the top 72% of all ranked servers.

How full is A Shockbyte Rust Server?

On A Shockbyte Rust Server, 0 players are in now, out of 12 slots. Average players over the last seven days: 0.

Wipe Frequency

How does A Shockbyte Rust Server handle wipe day?

Recent wipes at this server drew an average peak of 2 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 1 is where the crowd fell when it did not hold.

When does A Shockbyte Rust Server schedule its wipes?

No next wipe can be predicted for A Shockbyte Rust Server: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 35 hours old.

Server Info

What is the server location for A Shockbyte Rust Server?

There is no region published for A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 51.81.179.5:27370 is its address.

Is A Shockbyte Rust Server performing well?

Average server fps for the last 48 hours is 238; the floor was 226. The entity count reached 8,046, covering buildings, deployables and all else in the world. Memory use peaked at 3,406 MB. Low fps and growing entities are the source of felt lag.

What Rust version is A Shockbyte Rust Server running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on A Shockbyte Rust Server. Your game needs the same protocol to get in; Steam takes care of the update.

Is A Shockbyte Rust Server up, and how consistent is its uptime?

A Shockbyte Rust Server is up. It is taking players now. The reported uptime puts its last restart at about 34 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.

Server Tags

What is the meaning of the tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp12 (Max players): Slot count: 12; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

A Shockbyte Rust Server appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include A Shockbyte Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

How can I connect to A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 51.81.179.5:27370. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp12
Max players Slot count: 12.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.