Rusty Zombie 4Netplayers
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,478 top 70%
- Rank · 7d ago
- #15,850 ▲372 places up
- Last wipe
- 41d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4500 Procedural Map · seed 526772873
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 2 on average | 0/100 | ▪+0 | |
| 2 | Asgard 2服 中国|官方|二倍|软核新手服 10.10更EA · quad · biweekly · 2 on average | 1/233 | ▲+1 | |
| 3 | [RU] Seven Rust [Solo] Для НовичковEU · quad · monthly · 1 on average | 2/200 | ▪+0−17.2% | |
| 4 | [EA] Softcore 1quad · monthly · 115 on average | 77/350 | ▼−17−17.9% | |
| 5 | [EU] Facepunch Softcore 1EU · quad · monthly · 98 on average | 34/400 | ▼−6−14.3% | |
| 6 | Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 57 on average | 87/150 | ▪+0−0.4% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Rusty Zombie 4Netplayers?
No gather rate is given in the name of Rusty Zombie 4Netplayers. The group limit is 4 players, set via quad. It runs softcore, Facepunch's easier mode: you keep part of your loot. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.
Which map is played on Rusty Zombie 4Netplayers?
Rusty Zombie 4Netplayers uses a procedural map of size 4,500 with seed 526772873, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
What is the rank of Rusty Zombie 4Netplayers?
For the last seven days, Rusty Zombie 4Netplayers holds rank #15,478 on player hours, in the top 70% of all ranked servers. Among servers in quad, it stands at #616.
How full is Rusty Zombie 4Netplayers?
At present, Rusty Zombie 4Netplayers is offline; the last sighting was 26 days 22 hours ago.
Wipe Cycle
When does Rusty Zombie 4Netplayers schedule its wipes?
There are too few wipes on record for Rusty Zombie 4Netplayers to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 41 days 1 hours old.
Server Info
Where can Rusty Zombie 4Netplayers be found?
No region is published by Rusty Zombie 4Netplayers. Rust Analytics reports the location a server claims, not the machine's actual location. 51.83.238.216:29200 is its address.
Rusty Zombie 4Netplayers runs which version of Rust?
The version in use at Rusty Zombie 4Netplayers: Rust network protocol 2633 and build 164530, on Linux. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Rusty Zombie 4Netplayers?
Rusty Zombie 4Netplayers is down. The last time we saw it was 26 days 22 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Rusty Zombie 4Netplayers?
Published by Rusty Zombie 4Netplayers for the game's server browser to read: gmsoftcore (Game mode): Softcore rules, which are gentler; mp10 (Max players): Slot count: 10; ts4 (Group limit): 4 is the maximum team size; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^s (Softcore): Softcore, per Facepunch: you keep some inventory on death; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.
Rusty Zombie 4Netplayers appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Rusty Zombie 4Netplayers: Modded Rust servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
Connection
What steps do I take to join Rusty Zombie 4Netplayers?
Type client.connect 51.83.238.216:29200 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,^s,gmsoftcore,cs164530,ts4,^o^z
Game
gmsoftcore
mp10
ts4
v2633
cs164530
ptrak
$r?
Difficulty
^s
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.