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RUST ANALYTICS
LIVE78,700PLY11,673SRV
QUOTE 54.36.179.224:28015 Online checked 10m ago

[EU] SINMAS STAGING Livestock

vanillamoddedcarbon
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#10,059
top 45%
Rank · 7d ago
#8,272
1787 places down
Last wipe
16d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5
player hours, last seven days
Map
3400
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Mon 28 SepThu 24 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 08:10 UTC16d ago 3 – running 0
Thu 24 Sep, 18:08 UTC19d ago 3 halved by day 2 3.6 days 0
Thu 17 Sep, 12:36 UTC27d ago 2 held half 7.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average188/225−18−8.7%
2МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average89/100−1−1.6%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average47/1000−67−58.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average11/1000−24−68.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average72/700−55−43.3%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average8/200−10−56.6%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on [EU] SINMAS STAGING Livestock?

The name of [EU] SINMAS STAGING Livestock carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on [EU] SINMAS STAGING Livestock?

A procedural map of size 3,400 with seed 1337 runs on [EU] SINMAS STAGING Livestock, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Player Count

What is the rank of [EU] SINMAS STAGING Livestock?

In the top 45% of all ranked servers, [EU] SINMAS STAGING Livestock is #10,059 on player hours over the last seven days.

What is the population on [EU] SINMAS STAGING Livestock?

On [EU] SINMAS STAGING Livestock, 0 players are in now, out of 50 slots. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 1 players.

Wipe Schedule

How does [EU] SINMAS STAGING Livestock handle wipe day?

An average of 3 players marked the busiest point of its recent wipes. On the latest wipe, 32 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 2 when it did not hold.

How often does [EU] SINMAS STAGING Livestock wipe?

[EU] SINMAS STAGING Livestock wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 16 days 7 hours.

Server Info

Where can [EU] SINMAS STAGING Livestock be found?

No region tag is published by [EU] SINMAS STAGING Livestock, though its name points to Europe. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 54.36.179.224:28015 is its address.

Is [EU] SINMAS STAGING Livestock performing well?

Average server fps for the last 48 hours is 30; the floor was 29. The entity count reached 85,375, covering buildings, deployables and all else in the world. Memory use peaked at 2,875 MB. What players feel as lag is low fps together with a rising entity count.

[EU] SINMAS STAGING Livestock runs which version of Rust?

The version in use at [EU] SINMAS STAGING Livestock: Rust network protocol 2635 and build 167955, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is [EU] SINMAS STAGING Livestock and is it currently online?

[EU] SINMAS STAGING Livestock is up. It is taking players now. 8 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on [EU] SINMAS STAGING Livestock?

These tags are published by [EU] SINMAS STAGING Livestock and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs167955 (Build): Build 167955; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature [EU] SINMAS STAGING Livestock?

On Rust Analytics, [EU] SINMAS STAGING Livestock matches these lists: Rust servers: Europe and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How to Join

What is the process to join [EU] SINMAS STAGING Livestock?

Type client.connect 54.36.179.224:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://sinmas.eu.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs167955,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs167955
Build Build 167955.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.