[EU] SINMAS STAGING Livestock
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #10,059 top 45%
- Rank · 7d ago
- #8,272 ▼1787 places down
- Last wipe
- 16d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 5 player hours, last seven days
- Map
- 3400 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 5.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 32 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 08:10 UTC16d ago | 3 | – | running | 0 |
| Thu 24 Sep, 18:08 UTC19d ago | 3 | halved by day 2 | 3.6 days | 0 |
| Thu 17 Sep, 12:36 UTC27d ago | 2 | held half | 7.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average | 188/225 | ▼−18−8.7% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−1−1.6% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 47/1000 | ▼−67−58.9% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 11/1000 | ▼−24−68.3% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 72/700 | ▼−55−43.3% | |
| 6 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average | 8/200 | ▼−10−56.6% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on [EU] SINMAS STAGING Livestock?
The name of [EU] SINMAS STAGING Livestock carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on [EU] SINMAS STAGING Livestock?
A procedural map of size 3,400 with seed 1337 runs on [EU] SINMAS STAGING Livestock, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.
Player Count
What is the rank of [EU] SINMAS STAGING Livestock?
In the top 45% of all ranked servers, [EU] SINMAS STAGING Livestock is #10,059 on player hours over the last seven days.
What is the population on [EU] SINMAS STAGING Livestock?
On [EU] SINMAS STAGING Livestock, 0 players are in now, out of 50 slots. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 1 players.
Wipe Schedule
How does [EU] SINMAS STAGING Livestock handle wipe day?
An average of 3 players marked the busiest point of its recent wipes. On the latest wipe, 32 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 2 when it did not hold.
How often does [EU] SINMAS STAGING Livestock wipe?
[EU] SINMAS STAGING Livestock wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 16 days 7 hours.
Server Info
Where can [EU] SINMAS STAGING Livestock be found?
No region tag is published by [EU] SINMAS STAGING Livestock, though its name points to Europe. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 54.36.179.224:28015 is its address.
Is [EU] SINMAS STAGING Livestock performing well?
Average server fps for the last 48 hours is 30; the floor was 29. The entity count reached 85,375, covering buildings, deployables and all else in the world. Memory use peaked at 2,875 MB. What players feel as lag is low fps together with a rising entity count.
[EU] SINMAS STAGING Livestock runs which version of Rust?
The version in use at [EU] SINMAS STAGING Livestock: Rust network protocol 2635 and build 167955, on Linux. The protocol has to match for you to join, and Steam applies that update.
How reliable is [EU] SINMAS STAGING Livestock and is it currently online?
[EU] SINMAS STAGING Livestock is up. It is taking players now. 8 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
How should you interpret the tags on [EU] SINMAS STAGING Livestock?
These tags are published by [EU] SINMAS STAGING Livestock and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs167955 (Build): Build 167955; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature [EU] SINMAS STAGING Livestock?
On Rust Analytics, [EU] SINMAS STAGING Livestock matches these lists: Rust servers: Europe and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How to Join
What is the process to join [EU] SINMAS STAGING Livestock?
Type client.connect 54.36.179.224:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://sinmas.eu.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs167955,ts8
Game
gmvanilla
mp50
ts8
v2635
cs167955
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
