MAP_PREGEN_DO_NOT_JOIN
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,871 top 71%
- Rank · 7d ago
- #15,837 ▼34 places down
- Last wipe
- 19d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average | 503/525 | ▼−33−6.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average | 324/350 | ▼−36−10.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 156/200 | ▼−19−10.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average | 287/275 | ▼−59−17.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 41/250 | ▼−13−24.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average | 279/325 | ▲+10+3.8% |
Quick answers
from the figures on this pageServer Rules
How is MAP_PREGEN_DO_NOT_JOIN configured in terms of rules and settings?
No gather rate appears in the name of MAP_PREGEN_DO_NOT_JOIN. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.
Which map is played on MAP_PREGEN_DO_NOT_JOIN?
The game generates the procedural map on MAP_PREGEN_DO_NOT_JOIN.
Player Count
What is the rank of MAP_PREGEN_DO_NOT_JOIN?
In the top 71% of all ranked servers, MAP_PREGEN_DO_NOT_JOIN is #15,871 on player hours over the last seven days.
How many players does MAP_PREGEN_DO_NOT_JOIN have?
At present, MAP_PREGEN_DO_NOT_JOIN is offline; the last sighting was 19 days 18 hours ago.
Wipe Cycle
How often does MAP_PREGEN_DO_NOT_JOIN wipe?
There are too few wipes on record for MAP_PREGEN_DO_NOT_JOIN to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 19 days 18 hours old.
Server Info
What is the server location for MAP_PREGEN_DO_NOT_JOIN?
There is no region published for MAP_PREGEN_DO_NOT_JOIN. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 62.210.198.82:38115.
MAP_PREGEN_DO_NOT_JOIN runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Linux, running on MAP_PREGEN_DO_NOT_JOIN. The protocol has to match for you to join, and Steam applies that update.
How reliable is MAP_PREGEN_DO_NOT_JOIN and is it currently online?
MAP_PREGEN_DO_NOT_JOIN is down. The last time we saw it was 19 days 18 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 24 September 2026.
Tags and Rankings
What is the meaning of the tags on MAP_PREGEN_DO_NOT_JOIN?
These tags are published by MAP_PREGEN_DO_NOT_JOIN and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
MAP_PREGEN_DO_NOT_JOIN appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, MAP_PREGEN_DO_NOT_JOIN matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join MAP_PREGEN_DO_NOT_JOIN?
The console route: start Rust, press F1, enter client.connect 62.210.198.82:38115. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp0
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.