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RUST ANALYTICS
LIVE80,030PLY11,683SRV
QUOTE 62.84.33.34:28015 Offline checked 22h ago

Devblog 240-Meshki

Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#13,693
top 62%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Barren
First seen
13 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75113:0014:0015:0017:00Wiped Tue 13 Oct, 13:34 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 14:10 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average559/600+8+1.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average429/475−38−8.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average169/200−33−16.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average354/375−74−17.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average46/250−34−42.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average331/400+14+4.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Devblog 240-Meshki?

The name of Devblog 240-Meshki carries no gather rate. No group limit is published. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is not active.

Player Count

What is the rank of Devblog 240-Meshki?

In the top 62% of all ranked servers, Devblog 240-Meshki is #13,693 on player hours over the last seven days.

How many players does Devblog 240-Meshki have?

Right now, Devblog 240-Meshki is offline; the last sighting was 22 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest. At 14:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

How often does Devblog 240-Meshki wipe?

No rhythm can be told for Devblog 240-Meshki yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 25 hours ago the current world was created.

Server Details

Where can Devblog 240-Meshki be found?

No region is published by Devblog 240-Meshki. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 62.84.33.34:28015 is its address.

Devblog 240-Meshki is on which Rust version?

The build is Rust network protocol 2279 on Windows, running on Devblog 240-Meshki. The protocol has to match for you to join, and Steam applies that update.

How reliable is Devblog 240-Meshki and is it currently online?

Offline at this moment: Devblog 240-Meshki. Last seen 22 hours ago. The earliest Rust Analytics saw it was 13 October 2026.

Server Tags

How should you interpret the tags on Devblog 240-Meshki?

These tags are published by Devblog 240-Meshki and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; v2279 (Protocol): To join, your game needs protocol 2279; ptrak (Networking): The standard network layer, RakNet; hab366af3 (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Devblog 240-Meshki show up in Rust Analytics lists and filters?

These Rust Analytics lists include Devblog 240-Meshki: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 3 days.

How to Join

What steps do I take to join Devblog 240-Meshki?

The console route: start Rust, press F1, enter client.connect 62.84.33.34:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,v2279,hab366af3,stok,gmrust

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
v2279
Protocol To join, your game needs protocol 2279.
ptrak
Networking The standard network layer, RakNet.

Other

hab366af3
Custom tag A non-standard tag, added by the owner or through a plugin.
stok
Custom tag A non-standard tag, added by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.