Devblog 240-Meshki
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,693 top 62%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Barren
- First seen
- 13 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 14:10 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 559/600 | ▲+8+1.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average | 429/475 | ▼−38−8.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average | 169/200 | ▼−33−16.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average | 354/375 | ▼−74−17.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 46/250 | ▼−34−42.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average | 331/400 | ▲+14+4.6% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Devblog 240-Meshki?
The name of Devblog 240-Meshki carries no gather rate. No group limit is published. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is not active.
Player Count
What is the rank of Devblog 240-Meshki?
In the top 62% of all ranked servers, Devblog 240-Meshki is #13,693 on player hours over the last seven days.
How many players does Devblog 240-Meshki have?
Right now, Devblog 240-Meshki is offline; the last sighting was 22 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest. At 14:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
How often does Devblog 240-Meshki wipe?
No rhythm can be told for Devblog 240-Meshki yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 25 hours ago the current world was created.
Server Details
Where can Devblog 240-Meshki be found?
No region is published by Devblog 240-Meshki. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 62.84.33.34:28015 is its address.
Devblog 240-Meshki is on which Rust version?
The build is Rust network protocol 2279 on Windows, running on Devblog 240-Meshki. The protocol has to match for you to join, and Steam applies that update.
How reliable is Devblog 240-Meshki and is it currently online?
Offline at this moment: Devblog 240-Meshki. Last seen 22 hours ago. The earliest Rust Analytics saw it was 13 October 2026.
Server Tags
How should you interpret the tags on Devblog 240-Meshki?
These tags are published by Devblog 240-Meshki and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; v2279 (Protocol): To join, your game needs protocol 2279; ptrak (Networking): The standard network layer, RakNet; hab366af3 (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Devblog 240-Meshki show up in Rust Analytics lists and filters?
These Rust Analytics lists include Devblog 240-Meshki: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 3 days.
How to Join
What steps do I take to join Devblog 240-Meshki?
The console route: start Rust, press F1, enter client.connect 62.84.33.34:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,v2279,hab366af3,stok,gmrust
Game
gmrust
mp10
v2279
ptrak
Other
hab366af3
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.