Local Rust Training
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #9,089 top 41%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 7 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 384 on average | 303/375 | ▼−34−10.0% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 318 on average | 228/250 | ▼−126−35.5% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 314 on average | 210/275 | ▼−74−26.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 301 on average | 261/300 | ▼−16−5.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average | 822/925 | ▲+781+1896.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 257 on average | 245/350 | ▼−40−14.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Local Rust Training?
The name of Local Rust Training carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on Local Rust Training?
Local Rust Training uses a procedural map, which the game generates.
Population
What position does Local Rust Training hold in the server rankings?
In the top 41% of all ranked servers, Local Rust Training is #9,089 on player hours over the last seven days.
How full is Local Rust Training?
0 of 1 slots on Local Rust Training are filled at the moment. The mean over the last seven days is 1 players, reaching 1 at its highest. At 23:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Frequency
When does Local Rust Training schedule its wipes?
There are too few wipes on record for Local Rust Training to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 2 days.
Server Info
What is the location of Local Rust Training?
There is no region published for Local Rust Training. Rust Analytics reports the location a server claims, not the machine's actual location. 64.126.188.103:28015 is its address.
What Rust version is Local Rust Training running?
Rust network protocol 2634 and build 167781 on Windows is what Local Rust Training runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Local Rust Training and is it currently online?
Local Rust Training is up. It is taking players now. Availability of 29% over the last 1 full day: it was online for 7 of 24 hours. The earliest Rust Analytics saw it was 13 October 2026.
Server Tags
How should you interpret the tags on Local Rust Training?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which Local Rust Training publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Local Rust Training show up in Rust Analytics lists and filters?
On Rust Analytics, Local Rust Training matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What is the process to join Local Rust Training?
The console route: start Rust, press F1, enter client.connect 64.126.188.103:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.