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RUST ANALYTICS
LIVE53,582PLY11,535SRV
QUOTE 64.255.174.88:28015 Offline checked 21d ago

Vivid

Players · last
0/ 75
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 75
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,491
top 67%
Rank · 7d ago
#15,850
359 places up
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average471/500−19−3.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average284/300−24−7.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average160/200+3+1.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average238/225−59−19.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average27/250−21−43.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average240/300−4−1.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Vivid?

No gather rate is given in the name of Vivid. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on Vivid?

Vivid uses a procedural map, which the game generates.

Activity

What position does Vivid hold in the server rankings?

For the last seven days, Vivid holds rank #15,491 on player hours, in the top 67% of all ranked servers.

How full is Vivid?

At present, Vivid is offline; the last sighting was 21 days 4 hours ago.

Wipe Schedule

How often does Vivid wipe?

No rhythm can be told for Vivid yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 40 days 8 hours old.

Server Details

Where can Vivid be found?

There is no region published for Vivid. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 64.255.174.88:28015.

Vivid runs which version of Rust?

Rust network protocol 2633 and build 162929 on Linux is what Vivid runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Vivid?

Offline at this moment: Vivid. Last seen 21 days 4 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on Vivid?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): It holds 75 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs162929 (Build): It runs build 162929; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which Vivid publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Vivid show up in Rust Analytics lists and filters?

These Rust Analytics lists include Vivid: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Vivid?

Type client.connect 64.255.174.88:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp75
Max players It holds 75 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs162929
Build It runs build 162929.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.