Atlas - 10x Development
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #11,658 top 52% · #1360 in NA
- Rank · 7d ago
- #16,709 ▲5051 places up
- Last wipe
- 12d ago weekly schedule
- Next wipe
- 1d 2h Thu 15 Oct, 17:46 UTC
- Group limit
- 20 max players per team
- Gather rate
- 10x read from the name
- Score
- 3 player hours, last seven days
- Map
- 4500 Billy Joe's Custom Map · seed 1337
- First seen
- 14 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 1d 2hThu 15 Oct, 17:46 UTC
- 8d 2hThu 22 Oct, 17:46 UTC
- 15d 2hThu 29 Oct, 17:46 UTC
- 22d 3hThu 5 Nov, 19:00 UTCFW
- 29d 2hThu 12 Nov, 17:46 UTC
- 36d 2hThu 19 Nov, 17:46 UTC
- 43d 2hThu 26 Nov, 17:46 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:46 UTC FW12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 188 on average | 85/200 | ▼−55−39.1% | |
| 2 | Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 162 on average | 119/150 | ▼−4−3.2% | |
| 3 | Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 71 on average | 15/50 | ▲+2+11.8% | |
| 4 | Vitality - EU 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 71 on average | 39/50 | ▼−10−20.3% | |
| 5 | WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 11 on average | 7/100 | ▼−3−32.8% | |
| 6 | [US] Rust Isle Random Item Jump 10x EVENTS Flat Islands Wiped 1NA · groups of 8+ · 10x · weekly · 3 on average | 2/100 | ▼−1−41.5% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Atlas - 10x Development?
A gather rate of 10x appears in the name of Atlas - 10x Development. 20 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on Atlas - 10x Development?
Atlas - 10x Development uses a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Billy Joe's Custom Map.
Player Count
Where does Atlas - 10x Development sit in the rankings?
In the top 52% of all ranked servers, Atlas - 10x Development is #11,658 on player hours over the last seven days and #1,360 in North America.
How many players does Atlas - 10x Development have?
0 players are on Atlas - 10x Development now. Average players over seven days: 0; peak: 1. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 1 players.
Wipe Cycle
What happens on wipe day at Atlas - 10x Development?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
How often does Atlas - 10x Development wipe?
The prediction follows the tag because too few of Atlas - 10x Development's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 15 October at 17:46 UTC. 12 days 21 hours ago the current world was created. The tags give a weekly wipe.
Server Details
What is the location of Atlas - 10x Development?
With the NA tag, Atlas - 10x Development lists itself in North America. Rust Analytics reports the location a server claims, not the machine's actual location. 64.40.8.251:28020 is its address.
How is the performance on Atlas - 10x Development?
Server fps over the last 48 hours: 30 on average, 30 at the lowest. 2,090 entities is the maximum carried: buildings, deployables and everything else. Up to 3,652 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
What Rust version is Atlas - 10x Development running?
The build is Rust network protocol 2634 and build 167584 on Linux, running on Atlas - 10x Development. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Atlas - 10x Development and is it currently online?
Atlas - 10x Development is up. It is taking players now. Its own uptime figure dates the last restart to roughly 43 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 14 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Atlas - 10x Development?
These tags are published by Atlas - 10x Development and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts20 (Group limit): Teams take no more than 20; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^w (Weekly): The wipe cycle runs weekly; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play; modded (Modded): The Modded listing applies: plugins or settings change play; NA (North America): The browser places this server in North America. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Atlas - 10x Development show up in Rust Analytics lists and filters?
These Rust Analytics lists include Atlas - 10x Development: 10x Rust servers, Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.
Joining the Server
What steps do I take to join Atlas - 10x Development?
Type client.connect 64.40.8.251:28020 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^w,NA,gmrust,cs167584,ts20,^o^z,modded
Game
gmrust
mp0
ts20
v2634
cs167584
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
modded
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.