SnowDaddy's Zombie server
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #15,631 top 70% · #2464 in EU
- Rank · 7d ago
- #5,248 ▼10383 places down
- Last wipe
- 9d ago monthly schedule
- Next wipe
- 22d 11h Thu 5 Nov, 19:00 UTC FW
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1000 Custom Map · seed 1337
- First seen
- 27 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 86% in EU, and #625 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 1.3 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 22d 11hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 07:34 UTC9d ago | 3 | – | running | 0 |
| Sun 4 Oct, 18:54 UTC9d ago | 3 | – | 0.5 days | 0 |
| Fri 2 Oct, 08:33 UTC11d ago | 2 | held half | 2.4 days | 2 |
| Thu 1 Oct, 17:55 UTC FW12d ago | 2 | – | 0.6 days | 1 |
| Wed 30 Sep, 10:22 UTC13d ago | 2 | – | 1.3 days | 1 |
| Mon 28 Sep, 17:12 UTC15d ago | 3 | – | 1.7 days | 1 |
| Sun 27 Sep, 11:23 UTC16d ago | 2 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU/RU] Rust RelaxEU · quad · monthly · 1 on average | 0/100 | ▪+0 | |
| 2 | [TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar içinEU · quad · monthly · 76 on average | 66/375 | ▲+56+594.7% | |
| 3 | [EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP WipesEU · quad · monthly · 67 on average | 18/250 | ▪+0+1.4% | |
| 4 | RustForNoobs.com | Solo Duo Trio Quad | Monthly | EUEU · quad · monthly · 51 on average | 5/200 | ▼−13−72.4% | |
| 5 | [TR/EU] Oba Rust Vanilla Aylık - Monthly Fully Late WipedEU · quad · monthly · 6 on average | 2/200 | ▲+1+100.0% | |
| 6 | RUSTIX.GG EU | Vanilla+EU · quad · monthly · 4 on average | 2/120 | ▼−1−33.3% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on SnowDaddy's Zombie server?
No gather rate is given in the name of SnowDaddy's Zombie server. A maximum of 4 players per group is set through quad. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is active.
Which map is played on SnowDaddy's Zombie server?
The map on SnowDaddy's Zombie server is procedural, size 1,000, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.
Population
What position does SnowDaddy's Zombie server hold in the server rankings?
In the top 70% of all ranked servers, SnowDaddy's Zombie server is #15,631 on player hours over the last seven days and #2,464 in Europe. In the quad group, it ranks #625.
How full is SnowDaddy's Zombie server?
0 of 50 slots on SnowDaddy's Zombie server are filled at the moment. Average players over seven days: 0; peak: 1.
Wipe Cycle
What happens on wipe day at SnowDaddy's Zombie server?
Recent wipes at this server drew an average peak of 3 players. On the latest wipe, 11 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.
How often does SnowDaddy's Zombie server wipe?
The only wipe at SnowDaddy's Zombie server is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 9 days ago the current world was created. A monthly wipe schedule is published in its tags.
Server Overview
What is the location of SnowDaddy's Zombie server?
With the EU tag, SnowDaddy's Zombie server lists itself in Europe. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 65.108.10.160:28035.
How is the performance on SnowDaddy's Zombie server?
Server fps over the last 48 hours: 60 on average, 57 at the lowest. 302 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 1,157 MB. Low fps and growing entities are the source of felt lag.
SnowDaddy's Zombie server is on which Rust version?
Rust network protocol 2634 and build 166652 on Linux is what SnowDaddy's Zombie server runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of SnowDaddy's Zombie server?
The server is live: SnowDaddy's Zombie server is online. Its own uptime figure dates the last restart to roughly 8 days 13 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 27 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on SnowDaddy's Zombie server?
Published by SnowDaddy's Zombie server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The browser places this server in Europe. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does SnowDaddy's Zombie server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature SnowDaddy's Zombie server: Rust servers: Europe, Modded Rust servers and Rust zombie servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join SnowDaddy's Zombie server?
Type client.connect 65.108.10.160:28035 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^m,EU,gmrust,cs166652,ts4
Game
gmrust
mp50
ts4
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
