RYZE PROJECT
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 4
- Rank
- #4,403 top 20% · #1502 in EU
- Rank · 7d ago
- #3,423 ▼980 places down
- Last wipe
- 5d ago weekly schedule
- Next wipe
- 23h Fri 16 Oct, 08:32 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 73 player hours, last seven days
- Map
- 3650 Procedural Map · seed 1988292877
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers, top 53% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 6.7 days between real wipes
- on rhythm
- 40% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 25% else halves by day 2
Coming wipes
- 23hFri 16 Oct, 08:32 UTC
- 7d 23hFri 23 Oct, 08:32 UTC
- 14d 23hFri 30 Oct, 08:32 UTC
- 21d 9hThu 5 Nov, 19:00 UTCFW
- 21d 23hFri 6 Nov, 08:32 UTC
- 28d 23hFri 13 Nov, 08:32 UTC
- 35d 23hFri 20 Nov, 08:32 UTC
- 42d 23hFri 27 Nov, 08:32 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 08:32 UTC6d ago | 4 | – | running | 0 |
| Fri 2 Oct, 15:35 UTC12d ago | 4 | held half | 6.7 days | 0 |
| Fri 25 Sep, 07:16 UTC20d ago | 2 | halved by day 2 | 7.3 days | 0 |
| Thu 24 Sep, 17:57 UTC20d ago | 2 | – | 0.6 days | 0 |
| Tue 22 Sep, 15:48 UTC22d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sun 13 Sep, 20:41 UTC31d ago | 3 | halved by day 7 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+2+1.7% | |
| 2 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average | 6/200 | ▲+1+28.6% | |
| 3 | [EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 24 on average | 5/175 | ▼−2−23.1% | |
| 4 | TRAVELER SOLO [MAX 1] Wipe 12.10EU · no group limit · weekly · 20 on average | 20/100 | ▼−12−36.8% | |
| 5 | Arcane Rust #4 - NoLimit Modded | TP | Kits | MagicEU · groups of 8+ · weekly · 10 on average | 0/100 | ▼−2−100.0% | |
| 6 | HOSTILE RUST | №1 | 15.10 | ДЛЯ НОВИЧКОВ | EVENTSEU · groups of 50+ · weekly · 2 on average | 1/50 | ▼−1−47.8% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on RYZE PROJECT?
No gather rate is given in the name of RYZE PROJECT. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on RYZE PROJECT?
RYZE PROJECT uses a procedural map of size 3,650 with seed 1988292877, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
What is the rank of RYZE PROJECT?
In the top 20% of all ranked servers, RYZE PROJECT is #4,403 on player hours over the last seven days and #1,502 in Europe.
What is the population on RYZE PROJECT?
On RYZE PROJECT, 0 players are in now, out of 50 slots. The seven-day average is 0 players, with a peak of 4. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 1 players.
Wipe Frequency
What happens on wipe day at RYZE PROJECT?
The average peak across its recent wipes is 3 players. On the latest wipe, 7 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 25% of recent wipes. Below half by day 2 is where the crowd fell when it did not hold.
How often does RYZE PROJECT wipe?
The schedule at RYZE PROJECT cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Friday 16 October at 08:32 UTC the next wipe is due. Its world now is 5 days 23 hours old. Its tags state a wipe every week.
Server Info
What is the server location for RYZE PROJECT?
The EU tag and Europe are what RYZE PROJECT lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 65.109.115.184:20820.
What is the performance like on RYZE PROJECT?
Average server fps for the last 48 hours is 167; the floor was 20. 74,084 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,666 MB. A climbing entity count plus low fps is the lag players report.
RYZE PROJECT runs which version of Rust?
The version in use at RYZE PROJECT: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of RYZE PROJECT?
The server is live: RYZE PROJECT is online. 3 hours ago is when it last restarted, judging by the uptime it reports. 95% is its uptime for the last 7 full days, 160 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
How should you interpret the tags on RYZE PROJECT?
The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^w (Weekly): Wipes land every week; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play; EU (Europe): The browser places this server in Europe, which RYZE PROJECT publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature RYZE PROJECT?
On Rust Analytics, RYZE PROJECT matches these lists: Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
How to Join
How can I connect to RYZE PROJECT?
The console route: start Rust, press F1, enter client.connect 65.109.115.184:20820. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://discord.com/invite/nbB3pn2X.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^w,^v,EU,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
