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RUST ANALYTICS
LIVE87,201PLY11,613SRV
QUOTE 65.20.114.181:30328 Online checked 10m ago

Ghc te

moddedoxide
Players · last
0/ 24
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 24
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,099
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
17h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2000
Procedural Map · seed 986026612
First seen
22 Oct 2026
no hostname published

Players

AveragePeakWipe
0123419:0022:0002:0005:0009:0012:00Wiped Thu 22 Oct, 19:23 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040019:0022:0002:0005:0009:0012:00Wiped Thu 22 Oct, 19:23 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1МИНИ-КАРТА 2Х | STORM | FPS+ 21.10EU · groups of 8+ · weekly · 122 on average128/100−2−1.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 23.10EU · groups of 16+ · weekly · 103 on average152/225−26−14.4%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 85 on average22/1000−1−4.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 76 on average14/700−32−69.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 69 on average237/1000+67+39.2%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 65 on average218/210−94−30.1%

Quick answers

from the figures on this page

Rules & Settings

How is Ghc te configured in terms of rules and settings?

No gather rate is given in the name of Ghc te. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Ghc te?

The map on Ghc te is procedural, size 2,000, with seed 986026612, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What position does Ghc te hold in the server rankings?

In the top 70% of all ranked servers, Ghc te is #15,099 on player hours over the last seven days.

How many players does Ghc te have?

0 of 24 slots on Ghc te are filled right now. Average players over the last seven days: 0.

Wipe Cycle

How often does Ghc te wipe?

The record holds too few of Ghc te's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 17 hours.

Server Overview

Where can Ghc te be found?

There is no region published for Ghc te. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 65.20.114.181:30328 is its address.

How is the performance on Ghc te?

Server fps over the last 48 hours: 214 on average, 139 at the lowest. The entity count reached 15,100, covering buildings, deployables and all else in the world. Memory use peaked at 950 MB. Low fps and growing entities are the source of felt lag.

Ghc te runs which version of Rust?

The build is Rust network protocol 2635 and build 168909 on Linux, running on Ghc te. Your game needs the same protocol to get in; Steam takes care of the update.

Is Ghc te up, and how consistent is its uptime?

Ghc te is up. It is taking players now. The reported uptime puts its last restart at about 16 hours ago. The earliest Rust Analytics saw it was 22 October 2026.

Tags & Filters

How should you interpret the tags on Ghc te?

Published by Ghc te for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp24 (Max players): Capacity: 24 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Ghc te show up in Rust Analytics lists and filters?

On Rust Analytics, Ghc te matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

What is the process to join Ghc te?

Type client.connect 65.20.114.181:30328 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp24,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp24
Max players Capacity: 24 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol Your game must run protocol 2635 to connect.
cs168909
Build Build 168909.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.