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RUST ANALYTICS
QUOTE 65.21.78.247:28015 Online checked 11m ago

HyperDC Guide - Rust

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,258
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
15h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 144183715
First seen
24 Oct 2026
no hostname published

Players

AveragePeakWipe
0123403:0006:0009:0011:0014:0017:00Wiped Sat 24 Oct, 03:49 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040003:0006:0009:0011:0014:0017:00Wiped Sat 24 Oct, 03:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 589 on average512/550−328−39.0%
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 462 on average618/675−62−9.2%
3Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 359 on average438/450+69+18.6%
4Rustoria.co - EU East LongEU · groups of 12+ · monthly · 292 on average462/500+43+10.3%
5Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 260 on average83/200−4−4.9%
6Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 229 on average269/375−34−11.4%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on HyperDC Guide - Rust?

The name of HyperDC Guide - Rust carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on HyperDC Guide - Rust?

The map on HyperDC Guide - Rust is procedural, size 3,000, with seed 144183715, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of HyperDC Guide - Rust?

For the last seven days, HyperDC Guide - Rust holds rank #15,258 on player hours, in the top 70% of all ranked servers.

How many players does HyperDC Guide - Rust have?

0 of 50 slots on HyperDC Guide - Rust are filled right now. Average players over the last seven days: 0.

Wipe Frequency

How often does HyperDC Guide - Rust wipe?

There are too few wipes on record for HyperDC Guide - Rust to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 15 hours.

Server Details

Where can HyperDC Guide - Rust be found?

For HyperDC Guide - Rust, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 65.21.78.247:28015.

How is the performance on HyperDC Guide - Rust?

The last 48 hours average 188 server fps, the low being 165. The entity count reached 47,242, covering buildings, deployables and all else in the world. Memory use peaked at 1,570 MB. A climbing entity count plus low fps is the lag players report.

HyperDC Guide - Rust is on which Rust version?

The version in use at HyperDC Guide - Rust: Rust network protocol 2635 and build 168909, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is HyperDC Guide - Rust and is it currently online?

The server is live: HyperDC Guide - Rust is online. The reported uptime puts its last restart at about 13 hours ago. 24 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on HyperDC Guide - Rust?

These tags are published by HyperDC Guide - Rust and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

HyperDC Guide - Rust appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature HyperDC Guide - Rust: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

What steps do I take to join HyperDC Guide - Rust?

The console route: start Rust, press F1, enter client.connect 65.21.78.247:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs168909
Build Build 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.