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RUST ANALYTICS
QUOTE 65.32.145.226:28015 Online checked 10m ago

test

Players · last
0/ 20
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,258
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
20 Oct 2026
no hostname published

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct22 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.8 days
between real wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctTue 20 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 23:25 UTC3d ago 0 – running 0
Tue 20 Oct, 03:19 UTC4d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 589 on average512/550−328−39.0%
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 462 on average618/675−62−9.2%
3Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 359 on average438/450+69+18.6%
4Rustoria.co - EU East LongEU · groups of 12+ · monthly · 292 on average462/500+43+10.3%
5Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 260 on average83/200−4−4.9%
6Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 229 on average269/375−34−11.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on test?

The name of test carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on test?

test uses a procedural map, which the game generates.

Player Count

What is the rank of test?

For the last seven days, test holds rank #15,258 on player hours, in the top 70% of all ranked servers.

How full is test?

On test, 0 players are in now, out of 20 slots. Average players over the last seven days: 0.

Wipe Frequency

How does test handle wipe day?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does test wipe?

The record holds too few of test's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 3 days 15 hours old.

Server Overview

What is the server location for test?

For test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 65.32.145.226:28015 is its address.

test is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on test. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of test?

Online at this moment: test. 3 full days have passed with 96% uptime, 69 of 72 hours. The earliest Rust Analytics saw it was 20 October 2026.

Tags & Filters

How should you interpret the tags on test?

These tags are published by test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connection

What is the process to join test?

The console route: start Rust, press F1, enter client.connect 65.32.145.226:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp20
Max players It holds 20 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.