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RUST ANALYTICS
LIVE92,064PLY11,666SRV
QUOTE 66.110.247.117:20400 Online NA checked 11m ago

PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD

moddedoxide
Players · last
0/ 32
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 32
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,836
top 72% · #1542 in NA
Rank · 7d ago
#15,868
32 places up
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123417:0000:0006:0019:0001:0014:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep7 Oct11 Oct15 Oct

Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:31 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 49 on average23/175−11−32.8%
2[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average14/50−3−19.2%
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average4/100−7−64.2%
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 17 on average4/100−3−44.2%
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 16 on average10/90−1−5.5%
6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average5/150−2−24.1%

Quick answers

from the figures on this page

Server Rules

How is PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD configured in terms of rules and settings?

No gather rate is given in the name of PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?

The game generates the procedural map on PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD.

Player Count

What position does PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD hold in the server rankings?

In the top 72% of all ranked servers, PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD is #15,836 on player hours over the last seven days and #1,542 in North America.

How full is PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?

On PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD, 0 players are in now, out of 32 slots. Average players over the last seven days: 0.

Wipe Frequency

What happens on wipe day at PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?

The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak.

How often does PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD wipe?

There are too few wipes on record for PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 10 days 18 hours ago the current world was created.

Server Info

What is the server location for PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?

In North America, PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD lists itself with the NA tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 66.110.247.117:20400.

PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD. Joining requires the same protocol on your game, which Steam updates.

Is PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD up, and how consistent is its uptime?

The server is live: PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD is online. 75% is its uptime for the last 7 full days, 126 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?

Published by PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp32 (Max players): Capacity: 32 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?

On Rust Analytics, PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD matches these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?

The console route: start Rust, press F1, enter client.connect 66.110.247.117:20400. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp32,ptrak,$r?,v2634,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp32
Max players Capacity: 32 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.