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RUST ANALYTICS
LIVE69,439PLY11,625SRV
QUOTE 66.242.218.24:28015 Offline checked 15h ago

RustScape Local Test

Players · last
0/ 2
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,848
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
15h ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
14 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:49 UTC15h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 388 on average520/525−52−9.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 324 on average287/325−137−32.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average144/200+17+13.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 308 on average329/375+0−0.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 292 on average112/250+65+140.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 264 on average259/300−48−15.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RustScape Local Test?

No gather rate appears in the name of RustScape Local Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Player Count

What position does RustScape Local Test hold in the server rankings?

For the last seven days, RustScape Local Test holds rank #15,848 on player hours, in the top 72% of all ranked servers.

How many players does RustScape Local Test have?

At present, RustScape Local Test is offline; the last sighting was 15 hours ago. Average players over the last seven days: 0.

Wipe Cycle

When does RustScape Local Test schedule its wipes?

There are too few wipes on record for RustScape Local Test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 15 hours.

Server Overview

What is the location of RustScape Local Test?

For RustScape Local Test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 66.242.218.24:28015 is its address.

What Rust version is RustScape Local Test running?

Rust network protocol 2635 and build 168018 on Windows is what RustScape Local Test runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of RustScape Local Test?

Offline at this moment: RustScape Local Test. Last seen 15 hours ago. 14 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on RustScape Local Test?

Published by RustScape Local Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168018 (Build): Game build: 168018; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RustScape Local Test show up in Rust Analytics lists and filters?

These Rust Analytics lists include RustScape Local Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

What steps do I take to join RustScape Local Test?

Type client.connect 66.242.218.24:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168018,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Slot count: 2.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs168018
Build Game build: 168018.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.