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RUST ANALYTICS
LIVE58,580PLY11,570SRV
QUOTE 66.248.205.61:8888 Offline checked 21d ago

Amazing Rust RED #1 [DEV]

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,479
top 67%
Rank · 7d ago
#15,850
371 places up
Last wipe
37d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average481/525−55−10.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average327/350−33−9.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average152/200−23−13.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average250/275−96−27.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average38/250−16−29.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average270/325+1+0.5%

Quick answers

from the figures on this page

Map and Rules

How is Amazing Rust RED #1 [DEV] configured in terms of rules and settings?

No gather rate is given in the name of Amazing Rust RED #1 [DEV]. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on Amazing Rust RED #1 [DEV]?

A procedural map runs on Amazing Rust RED #1 [DEV], created by the game.

Population

What position does Amazing Rust RED #1 [DEV] hold in the server rankings?

In the top 67% of all ranked servers, Amazing Rust RED #1 [DEV] is #15,479 on player hours over the last seven days.

What is the population on Amazing Rust RED #1 [DEV]?

Right now, Amazing Rust RED #1 [DEV] is offline; the last sighting was 21 days 11 hours ago.

Wipe Schedule

How often does Amazing Rust RED #1 [DEV] wipe?

The record holds too few of Amazing Rust RED #1 [DEV]'s wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 37 days 10 hours ago the current world was created.

Server Info

Where can Amazing Rust RED #1 [DEV] be found?

No region is published by Amazing Rust RED #1 [DEV]. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 66.248.205.61:8888 is its address.

Amazing Rust RED #1 [DEV] is on which Rust version?

The version in use at Amazing Rust RED #1 [DEV]: Rust network protocol 2633 and build 163207, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is Amazing Rust RED #1 [DEV] up, and how consistent is its uptime?

No response from Amazing Rust RED #1 [DEV]. It was last seen 21 days 11 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on Amazing Rust RED #1 [DEV]?

Published by Amazing Rust RED #1 [DEV] for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163207 (Build): Game build: 163207; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Amazing Rust RED #1 [DEV] show up in Rust Analytics lists and filters?

On Rust Analytics, Amazing Rust RED #1 [DEV] matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join Amazing Rust RED #1 [DEV]?

The console route: start Rust, press F1, enter client.connect 66.248.205.61:8888. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163207
Build Game build: 163207.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.