Amazing Rust RED #1 [DEV]
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,479 top 67%
- Rank · 7d ago
- #15,850 ▲371 places up
- Last wipe
- 37d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average | 481/525 | ▼−55−10.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average | 327/350 | ▼−33−9.2% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 152/200 | ▼−23−13.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average | 250/275 | ▼−96−27.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 38/250 | ▼−16−29.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average | 270/325 | ▲+1+0.5% |
Quick answers
from the figures on this pageMap and Rules
How is Amazing Rust RED #1 [DEV] configured in terms of rules and settings?
No gather rate is given in the name of Amazing Rust RED #1 [DEV]. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on Amazing Rust RED #1 [DEV]?
A procedural map runs on Amazing Rust RED #1 [DEV], created by the game.
Population
What position does Amazing Rust RED #1 [DEV] hold in the server rankings?
In the top 67% of all ranked servers, Amazing Rust RED #1 [DEV] is #15,479 on player hours over the last seven days.
What is the population on Amazing Rust RED #1 [DEV]?
Right now, Amazing Rust RED #1 [DEV] is offline; the last sighting was 21 days 11 hours ago.
Wipe Schedule
How often does Amazing Rust RED #1 [DEV] wipe?
The record holds too few of Amazing Rust RED #1 [DEV]'s wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 37 days 10 hours ago the current world was created.
Server Info
Where can Amazing Rust RED #1 [DEV] be found?
No region is published by Amazing Rust RED #1 [DEV]. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 66.248.205.61:8888 is its address.
Amazing Rust RED #1 [DEV] is on which Rust version?
The version in use at Amazing Rust RED #1 [DEV]: Rust network protocol 2633 and build 163207, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
Is Amazing Rust RED #1 [DEV] up, and how consistent is its uptime?
No response from Amazing Rust RED #1 [DEV]. It was last seen 21 days 11 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
How should you interpret the tags on Amazing Rust RED #1 [DEV]?
Published by Amazing Rust RED #1 [DEV] for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163207 (Build): Game build: 163207; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Amazing Rust RED #1 [DEV] show up in Rust Analytics lists and filters?
On Rust Analytics, Amazing Rust RED #1 [DEV] matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join Amazing Rust RED #1 [DEV]?
The console route: start Rust, press F1, enter client.connect 66.248.205.61:8888. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp50
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.