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RUST ANALYTICS
LIVE66,722PLY11,613SRV
QUOTE 66.51.96.75:28005 Online NA checked 7m ago

Funne Duckdo

monthly wipes moddedoxide
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#9,993
top 45% · #1302 in NA
Rank · 7d ago
#7,788
2205 places down
Last wipe
12d ago
monthly schedule
Next wipe
22d 5h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5
player hours, last seven days
Map
3500
Procedural Map · seed 471471404
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 45% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 5h

The force wipe · high confidence

wipe-day peak
1
players, last three wipes

Coming wipes

  1. 22d 5hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 51 on average9/175−14−60.1%
2Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average9/90+3+58.8%
3Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average3/1000−2−41.0%
4Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average0/50+0
5[US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average1/50−1−50.0%
6[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 2 on average0/50−2−100.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Funne Duckdo?

The name of Funne Duckdo carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Funne Duckdo?

A procedural map of size 3,500 with seed 471471404 runs on Funne Duckdo, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does Funne Duckdo hold in the server rankings?

In the top 45% of all ranked servers, Funne Duckdo is #9,993 on player hours over the last seven days and #1,302 in North America.

How full is Funne Duckdo?

0 of 50 slots on Funne Duckdo are filled at the moment. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Frequency

How does Funne Duckdo handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 6 hours after the wipe, the crowd peaked.

On what cycle does Funne Duckdo wipe?

The only wipe at Funne Duckdo is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 12 days 19 hours. The tags state monthly wipes.

Server Overview

What is the server location for Funne Duckdo?

With the NA tag, Funne Duckdo lists itself in North America. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 66.51.96.75:28005.

What is the performance like on Funne Duckdo?

Average server fps for the last 48 hours is 53; the floor was 5. The entity count reached 64,490, covering buildings, deployables and all else in the world. Up to 2,816 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Funne Duckdo is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Funne Duckdo. Joining requires the same protocol on your game, which Steam updates.

How reliable is Funne Duckdo and is it currently online?

The server is live: Funne Duckdo is online. The reported uptime puts its last restart at about 4 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Funne Duckdo?

Published by Funne Duckdo for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The browser places this server in North America. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Funne Duckdo show up in Rust Analytics lists and filters?

On Rust Analytics, Funne Duckdo matches these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Funne Duckdo?

Type client.connect 66.51.96.75:28005 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.