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RUST ANALYTICS
LIVE76,919PLY11,680SRV
QUOTE 66.51.97.67:28050 Online NA checked 12m ago

private do not join!!!

monthly wipes moddedoxide
Players · last
0/ 50
−124h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
−1
no reading a day ago
7-day average
0
peak 2
Rank
#12,095
top 54% · #1381 in NA
Rank · 7d ago
#16,709
4614 places up
Last wipe
12d ago
monthly schedule
Next wipe
22d 4h
Thu 5 Nov, 19:00 UTC FW
Group limit
24 max
players per team
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
4500
Procedural Map · seed 1
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5201:0003:0006:0008:0011:0013:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

02040608001:0003:0006:0008:0011:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 54% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 4h

The force wipe · high confidence

usual gap
4 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

Coming wipes

  1. 22d 4hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:41 UTC FW12d ago 0 – running 0
Sun 27 Sep, 22:42 UTC16d ago 3 halved by day 1 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 51 on average18/175−4−20.0%
2Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average7/90+1+23.5%
3Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average3/1000−2−40.0%
4Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average0/50+0
5[US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average2/50−1−35.1%
6[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 2 on average1/50+0−7.7%

Quick answers

from the figures on this page

Rules & Settings

How is private do not join!!! configured in terms of rules and settings?

No gather rate appears in the name of private do not join!!!. 24 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.

What is the current map on private do not join!!!?

The map on private do not join!!! is procedural, size 4,500, with seed 1, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does private do not join!!! sit in the rankings?

On seven-day player hours, private do not join!!! sits at #12,095, in the top 54% across ranked servers and #1,381 in North America.

How full is private do not join!!!?

On private do not join!!!, 0 players are in now, out of 50 slots. The mean over the last seven days is 0 players, reaching 2 at its highest. At 02:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

What can you expect on wipe day for private do not join!!!?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it did not hold.

On what cycle does private do not join!!! wipe?

The only wipe at private do not join!!! is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 12 days 15 hours ago the current world was created. Its tags list a wipe each month.

Server Info

What is the location of private do not join!!!?

In North America, private do not join!!! lists itself with the NA tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 66.51.97.67:28050.

Is private do not join!!! performing well?

Server fps over the last 48 hours: 10 on average, 5 at the lowest. The entity count reached 118,806, covering buildings, deployables and all else in the world. Memory use peaked at 3,191 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is private do not join!!! running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on private do not join!!!. Joining requires the same protocol on your game, which Steam updates.

How reliable is private do not join!!! and is it currently online?

private do not join!!! is up. It is taking players now. The reported uptime puts its last restart at about 3 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on private do not join!!!?

Published by private do not join!!! for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts24 (Group limit): Team size caps at 24; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The server browser files it under North America. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does private do not join!!! show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature private do not join!!!: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join private do not join!!!?

Type client.connect 66.51.97.67:28050 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts24,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts24
Group limit Team size caps at 24.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.