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RUST ANALYTICS
LIVE78,898PLY11,729SRV
QUOTE 66.51.98.50:28000 Online NA checked 9m ago

CARTEL WARS

biweekly wipes moddedcarbonpremium
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,735
top 71% · #1521 in NA
Rank · 7d ago
#5,495
10240 places down
Last wipe
4d ago
biweekly schedule
Next wipe
9d 0h
Fri 23 Oct, 20:13 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2500
Procedural Map · seed 546844637
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeFriday 23 October, 20:13 UTCin 9d 0h

Its biweekly schedule tag · low confidence

usual gap
3.1 days
between real wipes
on rhythm
67%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

Coming wipes

  1. 9d 0hFri 23 Oct, 20:13 UTC
  2. 21d 23hThu 5 Nov, 19:00 UTCFW
  3. 23d 0hFri 6 Nov, 20:13 UTC
  4. 37d 0hFri 20 Nov, 20:13 UTC

The first 48 hours of its last wipes

Fri 9 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:13 UTC4d ago 1 – running 0
Sun 4 Oct, 21:34 UTC9d ago 2 held half 4.9 days 1
Thu 1 Oct, 18:15 UTC FW13d ago 1 held half 3.1 days 0
Mon 28 Sep, 23:33 UTC15d ago 1 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average9/100+4+77.0%
2Lumber BoyzNA · groups of 8+ · biweekly · 4 on average0/50+0
3Vanilla++ CobaltRust.GG Solo/Duo/TrioNA · groups of 8+ · biweekly · 1 on average1/100+0+0.0%
4[NA] WPG Boneyard [No Tech Tree][BiWeekly][Max 4]NA · groups of 8+ · biweekly · 1 on average1/100−1−42.9%
5Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 67 on average1/200−49−98.0%
6Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 33 on average24/200+4+23.1%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on CARTEL WARS?

No gather rate is given in the name of CARTEL WARS. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Joining needs premium status. VAC, Valve's anti-cheat, is enabled.

What is the current map on CARTEL WARS?

A procedural map of size 2,500 with seed 546844637 runs on CARTEL WARS, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does CARTEL WARS hold in the server rankings?

In the top 71% of all ranked servers, CARTEL WARS is #15,735 on player hours over the last seven days and #1,521 in North America.

What is the population on CARTEL WARS?

On CARTEL WARS, 0 players are in now, out of 50 slots. Average players over seven days: 0; peak: 1.

Wipe Schedule

What can you expect on wipe day for CARTEL WARS?

The average peak across its recent wipes is 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

On what cycle does CARTEL WARS wipe?

Its tag guides the prediction, as CARTEL WARS has too few wipes on record to confirm its schedule. On Friday 23 October at 20:13 UTC the next wipe is due. Its world now is 4 days 23 hours old. A fortnightly wipe is published in its tags.

Server Details

What is the server location for CARTEL WARS?

The NA tag and North America are what CARTEL WARS lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 66.51.98.50:28000 is its address.

How is the performance on CARTEL WARS?

The last 48 hours average 49 server fps, the low being 5. 27,194 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,759 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is CARTEL WARS running?

The version in use at CARTEL WARS: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of CARTEL WARS?

Online at this moment: CARTEL WARS. The reported uptime puts its last restart at about 8 hours ago. 7 full days have passed with 72% uptime, 121 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

What is the meaning of the tags on CARTEL WARS?

Published by CARTEL WARS for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^b (Biweekly): One wipe every fortnight; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon; ^q (Premium): Joining needs premium status; NA (North America): The server browser files it under North America. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does CARTEL WARS show up in Rust Analytics lists and filters?

On Rust Analytics, CARTEL WARS matches these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Connection

What is the process to join CARTEL WARS?

Type client.connect 66.51.98.50:28000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. Joining needs premium status. You can reach its website at https://discord.com/invite/7ejjwauC.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,gmrust,cs167781,^q,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.
^q
Premium Joining needs premium status.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.