Skip to the page
RUST ANALYTICS
LIVE44,632PLY11,498SRV
QUOTE 66.51.98.59:28015 Offline NA checked 23h ago

SCAVENGERSHAVEN.NET (TEST SERVER)

weekly wipes moddedoxide
Players · last
0/ 50
+024h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#11,147
top 50% · #1342 in NA
Rank · 7d ago
#6,475
4672 places down
Last wipe
1d ago
weekly schedule
Next wipe
5d 21h
Tue 20 Oct, 06:52 UTC
Group limit
5 max
players per team
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
4096
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.511.5210:0015:0020:0000:0005:0010:00Wiped Tue 13 Oct, 06:52 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
01020304010:0015:0020:0000:0005:0010:00Wiped Tue 13 Oct, 06:52 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 50% of all ranked servers, top 72% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeTuesday 20 October, 06:52 UTCin 5d 21h

Its weekly schedule tag · low confidence

usual gap
5.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 3.5

Coming wipes

  1. 5d 21hTue 20 Oct, 06:52 UTC
  2. 12d 21hTue 27 Oct, 06:52 UTC
  3. 19d 21hTue 3 Nov, 06:52 UTC
  4. 22d 9hThu 5 Nov, 19:00 UTCFW
  5. 26d 21hTue 10 Nov, 06:52 UTC
  6. 33d 21hTue 17 Nov, 06:52 UTC
  7. 40d 21hTue 24 Nov, 06:52 UTC

The first 48 hours of its last wipes

Thu 1 OctSun 27 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 06:52 UTC1d ago – – running 0
Thu 1 Oct, 18:02 UTC FW12d ago 1 halved by day 6 11.5 days 0
Sun 27 Sep, 23:03 UTC16d ago 1 halved by day 1 3.8 days 0
Fri 25 Sep, 15:45 UTC18d ago 0 – 2.3 days 0
Fri 18 Sep, 15:45 UTC25d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |US Mini|NA · groups of 5 · weekly · 49 on average5/150−7−58.9%
2WARBANDITS.GG 2X |Solo/Duo/Trio/Quad/Max5| JUST FULLWIPEDNA · groups of 5 · 2x · weekly · 120 on average154/225+147+2239.2%
3[US] Spoonkid Rust - 2x Saturdays | 6 MAX | Shared BPsNA · groups of 6 · 2x · weekly · 105 on average1/75−6−86.0%
4[US] Spoonkid Rust - 2x Mondays | 5 MAX | Shared BPsNA · groups of 5 · 2x · weekly · 45 on average20/75−29−59.3%
5Rusty Chicken | US 2X | Vanilla+ | WIPED 10/8NA · groups of 5 · 2x · weekly · 1 on average0/100−1−100.0%
6WARBANDITS.GG 3X |Solo/Duo/Trio/Quad/Max5|LootX3| JUST WIPEDNA · groups of 5 · 3x · weekly · 106 on average56/200−65−53.6%

Quick answers

from the figures on this page

Map and Rules

How is SCAVENGERSHAVEN.NET (TEST SERVER) configured in terms of rules and settings?

No gather rate appears in the name of SCAVENGERSHAVEN.NET (TEST SERVER). 5 players is the upper limit for a group. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on SCAVENGERSHAVEN.NET (TEST SERVER)?

The map on SCAVENGERSHAVEN.NET (TEST SERVER) is procedural, size 4,096, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.

Activity

What position does SCAVENGERSHAVEN.NET (TEST SERVER) hold in the server rankings?

In the top 50% of all ranked servers, SCAVENGERSHAVEN.NET (TEST SERVER) is #11,147 on player hours over the last seven days and #1,342 in North America.

How many players does SCAVENGERSHAVEN.NET (TEST SERVER) have?

At present, SCAVENGERSHAVEN.NET (TEST SERVER) is offline; the last sighting was 23 hours ago. The mean over the last seven days is 0 players, reaching 2 at its highest. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 2 players.

Wipe Cycle

How does SCAVENGERSHAVEN.NET (TEST SERVER) handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 22 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 3.5 when it did not hold.

How often does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?

The prediction follows the tag because too few of SCAVENGERSHAVEN.NET (TEST SERVER)'s wipes are on record to confirm its schedule. The date of its next wipe is Tuesday 20 October at 06:52 UTC. Its world now is 26 hours old. Weekly wipes are what its tags advertise.

Server Info

What is the location of SCAVENGERSHAVEN.NET (TEST SERVER)?

The NA tag and North America are what SCAVENGERSHAVEN.NET (TEST SERVER) lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 66.51.98.59:28015.

Is SCAVENGERSHAVEN.NET (TEST SERVER) performing well?

Average server fps for the last 48 hours is 29; the floor was 10. At its peak it held 146,547 entities: buildings, deployables and the rest of the world. Up to 3,716 MB of memory was used. A climbing entity count plus low fps is the lag players report.

SCAVENGERSHAVEN.NET (TEST SERVER) runs which version of Rust?

The build is Rust network protocol 2634 and build 167584 on Linux, running on SCAVENGERSHAVEN.NET (TEST SERVER). Joining requires the same protocol on your game, which Steam updates.

Is SCAVENGERSHAVEN.NET (TEST SERVER) up, and how consistent is its uptime?

SCAVENGERSHAVEN.NET (TEST SERVER) is down. The last time we saw it was 23 hours ago. 2 hours ago is when it last restarted, judging by the uptime it reports. 92% is its uptime for the last 7 full days, 155 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on SCAVENGERSHAVEN.NET (TEST SERVER)?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts5 (Group limit): Team size caps at 5; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): Wipes land every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): The browser places this server in North America, which SCAVENGERSHAVEN.NET (TEST SERVER) publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does SCAVENGERSHAVEN.NET (TEST SERVER) show up in Rust Analytics lists and filters?

On Rust Analytics, SCAVENGERSHAVEN.NET (TEST SERVER) matches these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

How to Join

What steps do I take to join SCAVENGERSHAVEN.NET (TEST SERVER)?

The console route: start Rust, press F1, enter client.connect 66.51.98.59:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://www.scavengershaven.net/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167584,ts5,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts5
Group limit Team size caps at 5.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build It runs build 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Wipes land every week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.