TURTLE KINGDOM 2X ONE GRID
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #5,749 top 26%
- Rank · 7d ago
- #5,582 ▼167 places down
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- quad players per team
- Gather rate
- 2x read from the name
- Score
- 33 player hours, last seven days
- Map
- 1650 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, and #343 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 7 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:47 UTC10d ago | 8 | – | running | 0 |
| Thu 1 Oct, 19:27 UTC FW12d ago | 1 | – | 1.9 days | 0 |
| Mon 21 Sep, 02:14 UTC23d ago | 2 | halved by day 6 | 10.7 days | 0 |
| Mon 14 Sep, 01:37 UTC30d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 371 on average | 325/350 | ▼−61−15.7% | |
| 2 | Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 269 on average | 81/100 | ▼−67−45.2% | |
| 3 | WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 188 on average | 237/275 | ▼−95−28.7% | |
| 4 | SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 12.10quad · 2x · biweekly · 158 on average | 79/200 | ▼−156−66.4% | |
| 5 | WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 149 on average | 19/200 | ▼−62−76.5% | |
| 6 | US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 111 on average | 56/200 | ▼−8−13.2% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on TURTLE KINGDOM 2X ONE GRID?
A gather rate of 2x appears in the name of TURTLE KINGDOM 2X ONE GRID. A maximum of 4 players per group is set through quad. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Which map is played on TURTLE KINGDOM 2X ONE GRID?
The map on TURTLE KINGDOM 2X ONE GRID is procedural, size 1,650, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.
Population
What position does TURTLE KINGDOM 2X ONE GRID hold in the server rankings?
For the last seven days, TURTLE KINGDOM 2X ONE GRID holds rank #5,749 on player hours, in the top 26% of all ranked servers. In the quad group, it ranks #343.
How full is TURTLE KINGDOM 2X ONE GRID?
0 of 100 slots on TURTLE KINGDOM 2X ONE GRID are filled at the moment. The mean over the last seven days is 0 players, reaching 2 at its highest. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 2 players.
Wipe Frequency
What can you expect on wipe day for TURTLE KINGDOM 2X ONE GRID?
An average of 4 players marked the busiest point of its recent wipes. On the latest wipe, 32 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 4 when it did not hold.
When does TURTLE KINGDOM 2X ONE GRID schedule its wipes?
No next wipe can be predicted for TURTLE KINGDOM 2X ONE GRID: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 10 days 18 hours old.
Server Details
What is the location of TURTLE KINGDOM 2X ONE GRID?
There is no region published for TURTLE KINGDOM 2X ONE GRID. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 66.51.99.165:28005.
What is the performance like on TURTLE KINGDOM 2X ONE GRID?
Average server fps for the last 48 hours is 59; the floor was 40. The entity count reached 38,323, covering buildings, deployables and all else in the world. Memory use peaked at 2,021 MB. A climbing entity count plus low fps is the lag players report.
TURTLE KINGDOM 2X ONE GRID runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Linux, running on TURTLE KINGDOM 2X ONE GRID. The protocol has to match for you to join, and Steam applies that update.
How reliable is TURTLE KINGDOM 2X ONE GRID and is it currently online?
Online at this moment: TURTLE KINGDOM 2X ONE GRID. The reported uptime puts its last restart at about 20 hours ago. 7 full days have passed with 95% uptime, 160 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
What is the meaning of the tags on TURTLE KINGDOM 2X ONE GRID?
These tags are published by TURTLE KINGDOM 2X ONE GRID and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature TURTLE KINGDOM 2X ONE GRID?
The following Rust Analytics lists feature TURTLE KINGDOM 2X ONE GRID: 2x Rust servers and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 2x.
Connection
What is the process to join TURTLE KINGDOM 2X ONE GRID?
The console route: start Rust, press F1, enter client.connect 66.51.99.165:28005. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://turtle-kingdom.tebex.io/.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.