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RUST ANALYTICS
LIVE43,831PLY11,494SRV
QUOTE 66.51.99.38:28025 Online NA checked 11m ago

dont join

monthly wipes moddedcarbon
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,960
top 71% · #1543 in NA
Rank · 7d ago
#10,112
5848 places down
Last wipe
13d ago
monthly schedule
Next wipe
22d 9h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4020
Custom Map · seed 1337
First seen
30 Sep 2026
no hostname published

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

02040608010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct11 Oct14 Oct

Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 9h

The force wipe · high confidence

usual gap
0.3 days
between real wipes
wipe-day peak
2
players, last three wipes

Coming wipes

  1. 22d 9hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 02:58 UTC13d ago 2 – running 1
Wed 30 Sep, 20:16 UTC13d ago 2 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average13/175−9−41.1%
2Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average10/90+4+79.1%
3Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average2/1000+0+4.8%
4Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average0/50−1−100.0%
5[US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average0/50−1−100.0%
6[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 2 on average2/50+2

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on dont join?

No gather rate appears in the name of dont join. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is played on dont join?

A procedural map of size 4,020 with seed 1337 runs on dont join, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Map.

Player Count

What position does dont join hold in the server rankings?

On seven-day player hours, dont join sits at #15,960, in the top 71% across ranked servers and #1,543 in North America.

How full is dont join?

On dont join, 0 players are in now, out of 50 slots. Average players over the last seven days: 0.

Wipe Schedule

How does dont join handle wipe day?

An average of 2 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak.

When does dont join schedule its wipes?

A single monthly wipe is what dont join runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. This world has been running for 13 days 15 hours. The tags state monthly wipes.

Server Info

Where can dont join be found?

With the NA tag, dont join lists itself in North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 66.51.99.38:28025 is its address.

What is the performance like on dont join?

Average server fps for the last 48 hours is 56; the floor was 41. The entity count reached 94,151, covering buildings, deployables and all else in the world. The memory ceiling reached 5,174 MB. What players feel as lag is low fps together with a rising entity count.

dont join is on which Rust version?

The build is Rust network protocol 2634 and build 166448 on Linux, running on dont join. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of dont join?

Online at this moment: dont join. 13 days 4 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 30 September 2026.

Tags & Filters

How should you interpret the tags on dont join?

Published by dont join for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166448 (Build): Build 166448; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon; NA (North America): North America is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does dont join show up in Rust Analytics lists and filters?

On Rust Analytics, dont join matches these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connection

What is the process to join dont join?

Type client.connect 66.51.99.38:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,NA,gmrust,cs166448,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166448
Build Build 166448.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.