Skip to the page
RUST ANALYTICS
LIVE85,506PLY11,704SRV
QUOTE 66.51.99.44:28010 Online NA checked 11m ago

Dead Man Rust HardCore

teams off monthly wipes moddedoxidehardcore
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#13,507
top 61% · #1423 in NA
Rank · 7d ago
#11,012
2495 places down
Last wipe
12d ago
monthly schedule
Next wipe
22d 0h
Thu 5 Nov, 19:00 UTC FW
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
4500
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 0h

The force wipe · high confidence

wipe-day peak
2
players, last three wipes

Coming wipes

  1. 22d 0hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:17 UTC FW12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Blackland#001 | Hardcore | ARE YOU STRONG ENOUGHNA · no group limit · monthly · 3 on average4/100+0+11.6%
2[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 51 on average40/175+7+22.4%
3Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 17 on average11/90+0+0.0%
4[US East] Facepunch Hardcore 1NA · no group limit · monthly · 13 on average8/400−7−45.1%
5Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average2/1000−2−51.0%
6Gringers Hardcore|Solo Only|Monthly October 1NA · no group limit · monthly · 4 on average3/50+1+33.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Dead Man Rust HardCore?

No gather rate is given in the name of Dead Man Rust HardCore. The server does not state any group limit. hardcore is the mode, Facepunch's hardest mode. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on Dead Man Rust HardCore?

Dead Man Rust HardCore uses a procedural map of size 4,500, generated by the game.

Population

Where does Dead Man Rust HardCore sit in the rankings?

In the top 61% of all ranked servers, Dead Man Rust HardCore is #13,507 on player hours over the last seven days and #1,423 in North America.

What is the population on Dead Man Rust HardCore?

On Dead Man Rust HardCore, 0 players are in now, out of 50 slots. The seven-day average is 0 players, with a peak of 1.

Wipe Frequency

What can you expect on wipe day for Dead Man Rust HardCore?

An average of 2 players marked the busiest point of its recent wipes. 11 hours after the latest wipe, the crowd reached its peak.

How often does Dead Man Rust HardCore wipe?

Once a month, at the force wipe, Dead Man Rust HardCore wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. This world has been running for 12 days 23 hours. The tags state monthly wipes.

Server Info

What is the server location for Dead Man Rust HardCore?

The NA tag and North America are what Dead Man Rust HardCore lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 66.51.99.44:28010 is its address.

Is Dead Man Rust HardCore performing well?

The last 48 hours average 49 server fps, the low being 5. 110,393 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,609 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is Dead Man Rust HardCore running?

The version in use at Dead Man Rust HardCore: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Dead Man Rust HardCore?

The server is live: Dead Man Rust HardCore is online. 7 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on Dead Man Rust HardCore?

The game's server browser reads gmhardcore (Game mode): Hardcore rules, which are tougher; mp50 (Max players): It holds 50 slots; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^h (Hardcore): The hardcore ruleset from Facepunch: fewer helpers, harder survival; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): North America is its browser listing, which Dead Man Rust HardCore publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Dead Man Rust HardCore?

The following Rust Analytics lists feature Dead Man Rust HardCore: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Dead Man Rust HardCore?

Type client.connect 66.51.99.44:28010 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^h,NA,gmhardcore,cs167781,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules, which are tougher.
mp50
Max players It holds 50 slots.
ts0
Group limit Team play is disabled.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Difficulty

^h
Hardcore The hardcore ruleset from Facepunch: fewer helpers, harder survival.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.