Rustmod.cc PVE | Raidable Bases |
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #15,203 top 68% · #1488 in NA
- Rank · 7d ago
- #9,295 ▼5908 places down
- Last wipe
- 8d ago monthly schedule
- Next wipe
- 22d 10h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1000 Procedural Map · seed 55555
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 3.9 days between real wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 22d 10hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 15:36 UTC8d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:26 UTC FW12d ago | 0 | – | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 33/200 | ▲+21+184.5% | |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 62 on average | 43/200 | ▲+28+188.6% | |
| 3 | Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average | 29/100 | ▲+9+42.6% | |
| 4 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 48 on average | 25/100 | ▲+11+75.4% | |
| 5 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average | 28/150 | ▲+11+66.5% | |
| 6 | RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average | 11/420 | ▲+5+89.1% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Rustmod.cc PVE | Raidable Bases |?
No gather rate is given in the name of Rustmod.cc PVE | Raidable Bases |. Groups can contain a maximum of 8 players, the default for the game. It runs pve, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Rustmod.cc PVE | Raidable Bases |?
The map on Rustmod.cc PVE | Raidable Bases | is procedural, size 1,000, with seed 55555, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
Where does Rustmod.cc PVE | Raidable Bases | sit in the rankings?
On seven-day player hours, Rustmod.cc PVE | Raidable Bases | sits at #15,203, in the top 68% across ranked servers and #1,488 in North America.
How many players does Rustmod.cc PVE | Raidable Bases | have?
0 of 50 slots on Rustmod.cc PVE | Raidable Bases | are filled at the moment. Average players over seven days: 0; peak: 1.
Wipe Cycle
What can you expect on wipe day for Rustmod.cc PVE | Raidable Bases |?
Recent wipes at this server drew an average peak of 0 players. 7 hours after the latest wipe, the crowd reached its peak.
How often does Rustmod.cc PVE | Raidable Bases | wipe?
Once a month, at the force wipe, Rustmod.cc PVE | Raidable Bases | wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. This world has been running for 8 days 16 hours. A monthly wipe schedule is published in its tags.
Server Details
What is the server location for Rustmod.cc PVE | Raidable Bases |?
In North America, Rustmod.cc PVE | Raidable Bases | lists itself with the NA tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 66.51.99.45:28025.
What is the performance like on Rustmod.cc PVE | Raidable Bases |?
Server fps over the last 48 hours: 120 on average, 116 at the lowest. At its peak it held 3,075 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,377 MB. What players feel as lag is low fps together with a rising entity count.
What Rust version is Rustmod.cc PVE | Raidable Bases | running?
The version in use at Rustmod.cc PVE | Raidable Bases |: Rust network protocol 2634 and build 167584, on Linux. Joining requires the same protocol on your game, which Steam updates.
How reliable is Rustmod.cc PVE | Raidable Bases | and is it currently online?
Rustmod.cc PVE | Raidable Bases | is up. It is taking players now. Its own uptime figure dates the last restart to roughly 36 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
How should you interpret the tags on Rustmod.cc PVE | Raidable Bases |?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The browser places this server in North America, which Rustmod.cc PVE | Raidable Bases | publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Rustmod.cc PVE | Raidable Bases | show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Rustmod.cc PVE | Raidable Bases |: Modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How to Join
What is the process to join Rustmod.cc PVE | Raidable Bases |?
The console route: start Rust, press F1, enter client.connect 66.51.99.45:28025. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://rustmod.cc.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.