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RUST ANALYTICS
LIVE57,829PLY11,554SRV
QUOTE 66.51.99.59:28060 Online NA checked 9m ago

Rust-A-Nut

duo weekly wipes moddedoxidepremium
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,948
top 72% · #1543 in NA
Rank · 7d ago
#11,557
4391 places down
Last wipe
5d ago
weekly schedule
Next wipe
1d 17h
Fri 16 Oct, 05:05 UTC
Group limit
duo
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2500
Procedural Map · seed 395060166
First seen
1 Oct 2026
no hostname published

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA, and #381 of the duo servers (top 89%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeFriday 16 October, 05:05 UTCin 1d 17h

Every Friday at 05:05 UTC · low confidence

usual gap
7 days
between real wipes
wipe-day peak
0
players, last three wipes
crowd held
0%
else halves by day 2

Coming wipes

  1. 1d 17hFri 16 Oct, 05:05 UTC
  2. 8d 17hFri 23 Oct, 05:05 UTC
  3. 15d 17hFri 30 Oct, 05:05 UTC
  4. 22d 7hThu 5 Nov, 19:00 UTCFW
  5. 22d 17hFri 6 Nov, 05:05 UTC
  6. 29d 17hFri 13 Nov, 05:05 UTC
  7. 36d 17hFri 20 Nov, 05:05 UTC
  8. 43d 17hFri 27 Nov, 05:05 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 05:05 UTC5d ago 0 – running 0
Fri 2 Oct, 05:06 UTC12d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RustForNoobs.com | Solo/Duo | Weekly | USNA · duo · weekly · 88 on average2/100−7−78.4%
2RustForNoobs.com | Mondays | Solo/Duo | USNA · duo · weekly · 53 on average71/125−31−30.3%
3US RustLife.net | Solo/Duo | Fridays | Noob FriendlyNA · duo · weekly · 5 on average1/100−1−45.5%
4WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPEDNA · duo · weekly · 3 on average2/100−1−25.0%
5Outlaw Ridge | Solo / Duo | 50% Upkeep | Map Wipe Thursdays NA · duo · weekly · 2 on average4/50+3
6US RustLife.net | Solo/Duo | Mondays | Noob FriendlyNA · duo · weekly · 2 on average3/100+2+200.0%

Quick answers

from the figures on this page

Rules & Settings

How is Rust-A-Nut configured in terms of rules and settings?

No gather rate is given in the name of Rust-A-Nut. The group limit is 2 players, set via duo. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Joining needs premium status. VAC, Valve's anti-cheat, is enabled.

What is the current map on Rust-A-Nut?

A procedural map of size 2,500 with seed 395060166 runs on Rust-A-Nut, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does Rust-A-Nut sit in the rankings?

In the top 72% of all ranked servers, Rust-A-Nut is #15,948 on player hours over the last seven days and #1,543 in North America. In the duo group, it ranks #381.

What is the population on Rust-A-Nut?

0 of 50 slots on Rust-A-Nut are filled at the moment. Average players over the last seven days: 0.

Wipe Frequency

What happens on wipe day at Rust-A-Nut?

The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 2 when it did not hold.

When does Rust-A-Nut schedule its wipes?

Wipes at Rust-A-Nut follow the rhythm every Friday at 05:05 UTC. The date of its next wipe is Friday 16 October at 05:05 UTC. Its world now is 5 days 6 hours old. The tags give a weekly wipe.

Server Overview

What is the server location for Rust-A-Nut?

The NA tag and North America are what Rust-A-Nut lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 66.51.99.59:28060 is its address.

What is the performance like on Rust-A-Nut?

Server fps over the last 48 hours: 59 on average, 25 at the lowest. 29,229 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,078 MB. Low fps and growing entities are the source of felt lag.

What Rust version is Rust-A-Nut running?

The version in use at Rust-A-Nut: Rust network protocol 2634 and build 167231, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Rust-A-Nut?

Online at this moment: Rust-A-Nut. Its own uptime figure dates the last restart to roughly 5 days 5 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 1 October 2026.

Tags & Filters

How should you interpret the tags on Rust-A-Nut?

Published by Rust-A-Nut for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts2 (Group limit): Team size caps at 2; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167231 (Build): Build 167231; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^w (Weekly): One wipe a week; ^q (Premium): Joining needs premium status; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): The browser places this server in North America. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Rust-A-Nut?

These Rust Analytics lists include Rust-A-Nut: Duo Rust servers, Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Weekly ^w, Premium ^q, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.

Connection

What steps do I take to join Rust-A-Nut?

Type client.connect 66.51.99.59:28060 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. Joining needs premium status.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167231,^q,ts2,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Slot count: 50.
ts2
Group limit Team size caps at 2.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167231
Build Build 167231.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Wipe schedule

^w
Weekly One wipe a week.

Mods and access

^q
Premium Joining needs premium status.
^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.