2X- Dingo Rust - Weekly-Quads
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #7,885 top 35% · #1184 in NA
- Rank · 7d ago
- #6,250 ▼1635 places down
- Last wipe
- 6d ago weekly schedule
- Next wipe
- 23h Thu 15 Oct, 18:12 UTC
- Group limit
- quad players per team
- Gather rate
- 2x read from the name
- Score
- 12 player hours, last seven days
- Map
- 4050 Procedural Map · seed 702336301
- First seen
- 1 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 64% in NA, and #430 of the quad servers (top 53%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 7 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 3
Coming wipes
- 23hThu 15 Oct, 18:12 UTC
- 7d 23hThu 22 Oct, 18:12 UTC
- 14d 23hThu 29 Oct, 18:12 UTC
- 22d 0hThu 5 Nov, 19:00 UTCFW
- 28d 23hThu 12 Nov, 18:12 UTC
- 35d 23hThu 19 Nov, 18:12 UTC
- 42d 23hThu 26 Nov, 18:12 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 18:12 UTC6d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:13 UTC FW13d ago | 2 | halved by day 3 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 149 on average | 36/200 | ▼−89−71.3% | |
| 2 | [US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BPNA · quad · 2x · weekly · 43 on average | 3/75 | ▪+0−12.2% | |
| 3 | US Limitless 2x Solo/Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · weekly · 3 on average | 0/200 | ▼−1−100.0% | |
| 4 | Helix 2x Weekly Solo/Duo/Trio/Quad|No BP wipes|Noob FriendlyNA · quad · 2x · weekly · 1 on average | 0/200 | ▼−1−100.0% | |
| 5 | Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 268 on average | 218/200 | ▼−33−13.0% | |
| 6 | WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPEDNA · trio · 2x · weekly · 199 on average | 40/200 | ▼−43−51.7% |
Quick answers
from the figures on this pageRules & Settings
How is 2X- Dingo Rust - Weekly-Quads configured in terms of rules and settings?
2X- Dingo Rust - Weekly-Quads carries its gather rate in its name: 2x. A maximum of 4 players per group is set through quad. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.
Which map is played on 2X- Dingo Rust - Weekly-Quads?
The map on 2X- Dingo Rust - Weekly-Quads is procedural, size 4,050, with seed 702336301, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
What is the rank of 2X- Dingo Rust - Weekly-Quads?
In the top 35% of all ranked servers, 2X- Dingo Rust - Weekly-Quads is #7,885 on player hours over the last seven days and #1,184 in North America. Among servers in quad, it stands at #430.
What is the population on 2X- Dingo Rust - Weekly-Quads?
0 of 100 slots on 2X- Dingo Rust - Weekly-Quads are filled at the moment. Average players over seven days: 0; peak: 2.
Wipe Schedule
What happens on wipe day at 2X- Dingo Rust - Weekly-Quads?
Recent wipes at this server drew an average peak of 2 players. 22 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 3 is where the crowd fell when it did not hold.
How often does 2X- Dingo Rust - Weekly-Quads wipe?
Its tag guides the prediction, as 2X- Dingo Rust - Weekly-Quads has too few wipes on record to confirm its schedule. On Thursday 15 October at 18:12 UTC the next wipe is due. This world has been running for 6 days. The tags give a weekly wipe.
Server Overview
Where can 2X- Dingo Rust - Weekly-Quads be found?
With the NA tag, 2X- Dingo Rust - Weekly-Quads lists itself in North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 66.51.99.69:28060 is its address.
What is the performance like on 2X- Dingo Rust - Weekly-Quads?
Server fps over the last 48 hours: 51 on average, 5 at the lowest. At its peak it held 96,634 entities: buildings, deployables and the rest of the world. The memory ceiling reached 3,216 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is 2X- Dingo Rust - Weekly-Quads running?
The build is Rust network protocol 2634 and build 167781 on Linux, running on 2X- Dingo Rust - Weekly-Quads. Joining requires the same protocol on your game, which Steam updates.
Is 2X- Dingo Rust - Weekly-Quads up, and how consistent is its uptime?
2X- Dingo Rust - Weekly-Quads is up. It is taking players now. Its own uptime figure dates the last restart to roughly 6 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 1 October 2026.
Tags and Rankings
How should you interpret the tags on 2X- Dingo Rust - Weekly-Quads?
These tags are published by 2X- Dingo Rust - Weekly-Quads and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^w (Weekly): Wipes land every week; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its browser listing. Also in the tags and at the top of this page: current players, queue and world creation time.
2X- Dingo Rust - Weekly-Quads appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature 2X- Dingo Rust - Weekly-Quads: 2x Rust servers, Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Joining the Server
How can I connect to 2X- Dingo Rust - Weekly-Quads?
The console route: start Rust, press F1, enter client.connect 66.51.99.69:28060. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167781,ts4,^o^z
Game
gmvanilla
mp100
ts4
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
