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RUST ANALYTICS
LIVE38,465PLY11,453SRV
QUOTE 66.51.99.69:28065 Online NA checked 12m ago

[US] Chronic Condition

monthly wipes vanillamoddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,966
top 72% · #1544 in NA
Rank · 7d ago
#16,709
743 places up
Last wipe
11d ago
monthly schedule
Next wipe
22d 10h
Thu 5 Nov, 19:00 UTC FW
Group limit
16 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4250
Procedural Map · seed 1564901445
First seen
1 Oct 2026
no hostname published

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

02040608009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 10h

The force wipe · high confidence

wipe-day peak
0
players, last three wipes

Coming wipes

  1. 22d 10hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:40 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average27/175+1+4.2%
2Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average11/90+2+28.2%
3Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average2/1000−2−50.0%
4Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average1/50+1
5[US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average1/50+0
6[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 2 on average0/50+0

Quick answers

from the figures on this page

Rules & Settings

How is [US] Chronic Condition configured in terms of rules and settings?

No gather rate appears in the name of [US] Chronic Condition. 16 players is the upper limit for a group. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.

What is the current map on [US] Chronic Condition?

[US] Chronic Condition uses a procedural map of size 4,250 with seed 1564901445, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

Where does [US] Chronic Condition sit in the rankings?

In the top 72% of all ranked servers, [US] Chronic Condition is #15,966 on player hours over the last seven days and #1,544 in North America.

What is the population on [US] Chronic Condition?

On [US] Chronic Condition, 0 players are in now, out of 50 slots. Average players over the last seven days: 0.

Wipe Frequency

What can you expect on wipe day for [US] Chronic Condition?

An average of 0 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does [US] Chronic Condition wipe?

A single monthly wipe is what [US] Chronic Condition runs: the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 11 days 22 hours old. The tags state monthly wipes.

Server Details

Where can [US] Chronic Condition be found?

With the NA tag, [US] Chronic Condition lists itself in North America. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 66.51.99.69:28065.

What is the performance like on [US] Chronic Condition?

Server fps over the last 48 hours: 60 on average, 44 at the lowest. 110,134 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,337 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is [US] Chronic Condition running?

The build is Rust network protocol 2634 and build 167584 on Linux, running on [US] Chronic Condition. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of [US] Chronic Condition?

The server is live: [US] Chronic Condition is online. 20 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 1 October 2026.

Server Tags

What is the meaning of the tags on [US] Chronic Condition?

The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Slot count: 50; ts16 (Group limit): 16 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The browser places this server in North America, which [US] Chronic Condition publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

[US] Chronic Condition appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, [US] Chronic Condition matches these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How to Join

How can I connect to [US] Chronic Condition?

Type client.connect 66.51.99.69:28065 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,NA,gmvanilla,cs167584,ts16,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players Slot count: 50.
ts16
Group limit 16 is the maximum team size.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build Build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.