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RUST ANALYTICS
LIVE50,243PLY11,519SRV
QUOTE 66.51.99.78:28030 Online NA checked 6m ago

USP SYCA PVE US

monthly wipes moddedoxide
Players · last
1/ 50
+124h
2% full
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
+1
no reading a day ago
7-day average
0
peak 3
Rank
#5,332
top 24% · #919 in NA
Rank · 7d ago
#7,068
1736 places up
Last wipe
11d ago
monthly schedule
Next wipe
22d 8h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
42
player hours, last seven days
Map
4500
Procedural Map · seed 722508191
First seen
1 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 24% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 8h

The force wipe · high confidence

usual gap
1.1 days
between real wipes
wipe-day peak
0
players, last three wipes

Coming wipes

  1. 22d 8hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:49 UTC11d ago 0 – running 0
Fri 2 Oct, 01:55 UTC12d ago 0 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average11/175−8−43.1%
2Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average7/90+2+35.1%
3Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average2/1000−1−33.3%
4Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average1/50+0−14.3%
5[US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average0/50−2−100.0%
6[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 2 on average0/50−1

Quick answers

from the figures on this page

Server Rules

How is USP SYCA PVE US configured in terms of rules and settings?

The name of USP SYCA PVE US carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on USP SYCA PVE US?

A procedural map of size 4,500 with seed 722508191 runs on USP SYCA PVE US, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does USP SYCA PVE US hold in the server rankings?

In the top 24% of all ranked servers, USP SYCA PVE US is #5,332 on player hours over the last seven days and #919 in North America.

How many players does USP SYCA PVE US have?

1 of 50 slots on USP SYCA PVE US are filled at the moment. Average players over seven days: 0; peak: 3. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 1 players.

Wipe Cycle

What happens on wipe day at USP SYCA PVE US?

Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does USP SYCA PVE US wipe?

Once a month, at the force wipe, USP SYCA PVE US wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. Its world now is 11 days 7 hours old. The tags state monthly wipes.

Server Overview

Where can USP SYCA PVE US be found?

With the NA tag, USP SYCA PVE US lists itself in North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 66.51.99.78:28030.

How is the performance on USP SYCA PVE US?

Server fps over the last 48 hours: 58 on average, 17 at the lowest. At its peak it held 123,547 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,894 MB. What players feel as lag is low fps together with a rising entity count.

USP SYCA PVE US is on which Rust version?

The version in use at USP SYCA PVE US: Rust network protocol 2634 and build 167058, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of USP SYCA PVE US?

Online at this moment: USP SYCA PVE US. The reported uptime puts its last restart at about 6 days 5 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 1 October 2026.

Server Tags

How should you interpret the tags on USP SYCA PVE US?

Published by USP SYCA PVE US for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167058 (Build): Game build: 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): The server browser files it under North America. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does USP SYCA PVE US show up in Rust Analytics lists and filters?

These Rust Analytics lists include USP SYCA PVE US: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join USP SYCA PVE US?

The console route: start Rust, press F1, enter client.connect 66.51.99.78:28030. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167058
Build Game build: 167058.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.