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RUST ANALYTICS
LIVE56,943PLY11,554SRV
QUOTE 67.163.204.65:28015 Offline checked 5d ago

BEEZYLAND

Players · last
1/ 500
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#14,267
top 64%
Rank · 7d ago
#8,592
5675 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
2 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average487/500−3−0.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average327/300+19+6.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average151/200−6−3.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average243/225−54−18.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average33/250−15−30.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average258/300+14+5.7%

Quick answers

from the figures on this page

Map and Rules

How is BEEZYLAND configured in terms of rules and settings?

No gather rate is given in the name of BEEZYLAND. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on BEEZYLAND?

BEEZYLAND uses a procedural map, which the game generates.

Activity

What is the rank of BEEZYLAND?

For the last seven days, BEEZYLAND holds rank #14,267 on player hours, in the top 64% of all ranked servers.

How full is BEEZYLAND?

At present, BEEZYLAND is offline; the last sighting was 5 days 6 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Frequency

How often does BEEZYLAND wipe?

No rhythm can be told for BEEZYLAND yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 12 days 8 hours old.

Server Overview

What is the location of BEEZYLAND?

There is no region published for BEEZYLAND. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 67.163.204.65:28015.

What Rust version is BEEZYLAND running?

The build is Rust network protocol 2634 and build 167231 on Windows, running on BEEZYLAND. The protocol has to match for you to join, and Steam applies that update.

Is BEEZYLAND up, and how consistent is its uptime?

No response from BEEZYLAND. It was last seen 5 days 6 hours ago. The last 7 full days give 2% uptime, 4 hours on out of 168. 2 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on BEEZYLAND?

Published by BEEZYLAND for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167231 (Build): It runs build 167231; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

BEEZYLAND appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include BEEZYLAND: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join BEEZYLAND?

The console route: start Rust, press F1, enter client.connect 67.163.204.65:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players Capacity: 500 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167231
Build It runs build 167231.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.