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RUST ANALYTICS
LIVE79,670PLY11,682SRV
QUOTE 67.210.111.244:28015 Offline checked 9h ago

Slow-Server

Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 71%
Rank · 7d ago
#16,709
808 places up
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
5000
Procedural Map · seed 89985625
First seen
26 Sep 2026
no hostname published

Players

AveragePeak
0123416:0023:0007:0014:0022:0005:00

Hourly average and peak, UTC.

Server performance

02040608016:0023:0007:0014:0022:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average568/600+17+3.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average433/475−34−7.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average165/200−37−18.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average351/375−77−18.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−33−41.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average337/400+20+6.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Slow-Server?

No gather rate is given in the name of Slow-Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Slow-Server?

Slow-Server uses a procedural map of size 5,000 with seed 89985625, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does Slow-Server sit in the rankings?

In the top 71% of all ranked servers, Slow-Server is #15,901 on player hours over the last seven days.

How full is Slow-Server?

At present, Slow-Server is offline; the last sighting was 9 hours ago. Average players over the last seven days: 0.

Wipe Schedule

When does Slow-Server schedule its wipes?

The record holds too few of Slow-Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 18 days 9 hours ago the current world was created.

Server Details

Where can Slow-Server be found?

There is no region published for Slow-Server. Rust Analytics reports the location a server claims, not the machine's actual location. 67.210.111.244:28015 is its address.

How is the performance on Slow-Server?

Average server fps for the last 48 hours is 56; the floor was 40. The entity count reached 137,709, covering buildings, deployables and all else in the world. Memory use peaked at 7,320 MB. What players feel as lag is low fps together with a rising entity count.

Slow-Server is on which Rust version?

Rust network protocol 2633 and build 165217 on Windows is what Slow-Server runs. The protocol has to match for you to join, and Steam applies that update.

Is Slow-Server up, and how consistent is its uptime?

Slow-Server is down. The last time we saw it was 9 hours ago. 17 days 23 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 26 September 2026.

Tags and Rankings

How should you interpret the tags on Slow-Server?

These tags are published by Slow-Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Slow-Server show up in Rust Analytics lists and filters?

On Rust Analytics, Slow-Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join Slow-Server?

The console route: start Rust, press F1, enter client.connect 67.210.111.244:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.