Slow-Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,901 top 71%
- Rank · 7d ago
- #16,709 ▲808 places up
- Last wipe
- 18d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 5000 Procedural Map · seed 89985625
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 568/600 | ▲+17+3.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average | 433/475 | ▼−34−7.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average | 165/200 | ▼−37−18.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average | 351/375 | ▼−77−18.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 47/250 | ▼−33−41.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average | 337/400 | ▲+20+6.5% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Slow-Server?
No gather rate is given in the name of Slow-Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Slow-Server?
Slow-Server uses a procedural map of size 5,000 with seed 89985625, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
Where does Slow-Server sit in the rankings?
In the top 71% of all ranked servers, Slow-Server is #15,901 on player hours over the last seven days.
How full is Slow-Server?
At present, Slow-Server is offline; the last sighting was 9 hours ago. Average players over the last seven days: 0.
Wipe Schedule
When does Slow-Server schedule its wipes?
The record holds too few of Slow-Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 18 days 9 hours ago the current world was created.
Server Details
Where can Slow-Server be found?
There is no region published for Slow-Server. Rust Analytics reports the location a server claims, not the machine's actual location. 67.210.111.244:28015 is its address.
How is the performance on Slow-Server?
Average server fps for the last 48 hours is 56; the floor was 40. The entity count reached 137,709, covering buildings, deployables and all else in the world. Memory use peaked at 7,320 MB. What players feel as lag is low fps together with a rising entity count.
Slow-Server is on which Rust version?
Rust network protocol 2633 and build 165217 on Windows is what Slow-Server runs. The protocol has to match for you to join, and Steam applies that update.
Is Slow-Server up, and how consistent is its uptime?
Slow-Server is down. The last time we saw it was 9 hours ago. 17 days 23 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 26 September 2026.
Tags and Rankings
How should you interpret the tags on Slow-Server?
These tags are published by Slow-Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Slow-Server show up in Rust Analytics lists and filters?
On Rust Analytics, Slow-Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join Slow-Server?
The console route: start Rust, press F1, enter client.connect 67.210.111.244:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.