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RUST ANALYTICS
LIVE75,588PLY11,723SRV
QUOTE 67.246.49.32:28015 Offline checked 2d ago

RelayRidge

Players · last
1/ 4
n/a24h
25% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 4
25% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#12,436
top 56%
Rank · 7d ago
#10,161
2275 places down
Last wipe
157d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average399/450+49+14.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average396/475+113+39.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average288/300−102−26.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average378/425+104+38.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average73/250−2−2.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average302/425+29+10.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RelayRidge?

No gather rate appears in the name of RelayRidge. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is not active.

What is the current map on RelayRidge?

The game generates the procedural map on RelayRidge.

Player Count

Where does RelayRidge sit in the rankings?

In the top 56% of all ranked servers, RelayRidge is #12,436 on player hours over the last seven days.

What is the population on RelayRidge?

Right now, RelayRidge is offline; the last sighting was 2 days ago. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Frequency

When does RelayRidge schedule its wipes?

There are too few wipes on record for RelayRidge to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 157 days 3 hours.

Server Details

What is the location of RelayRidge?

For RelayRidge, no region is published; the region code is us3. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 67.246.49.32:28015.

RelayRidge is on which Rust version?

The build is Rust network protocol 2625 and build 151078 on Windows, running on RelayRidge. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of RelayRidge?

No response from RelayRidge. It was last seen 2 days ago. 7 full days have passed with 5% uptime, 9 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on RelayRidge?

These tags are published by RelayRidge and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Slot count: 4; ts8 (Group limit): At the game default, teams hold up to 8; v2625 (Protocol): Protocol 2625: matching game versions are required to join; cs151078 (Build): Build 151078; ptrak (Networking): The standard network layer, RakNet; $rus3 (Region code): us3 is the region code. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does RelayRidge show up in Rust Analytics lists and filters?

On Rust Analytics, RelayRidge matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join RelayRidge?

The console route: start Rust, press F1, enter client.connect 67.246.49.32:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp4,ptrak,$rus3,v2625,gmrust,cs151078,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players Slot count: 4.
ts8
Group limit At the game default, teams hold up to 8.
v2625
Protocol Protocol 2625: matching game versions are required to join.
cs151078
Build Build 151078.
ptrak
Networking The standard network layer, RakNet.
$rus3
Region code us3 is the region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.