Lost And Found
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,025 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 33d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 384 on average | 180/250 | ▼−21−10.5% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 315 on average | 287/275 | ▼−176−38.1% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 312 on average | 133/200 | ▲+8+6.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 300 on average | 157/225 | ▲+40+34.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average | 528/650 | ▲+504+2100.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 256 on average | 180/275 | ▲+49+37.8% |
Quick answers
from the figures on this pageMap and Rules
How is Lost And Found configured in terms of rules and settings?
No gather rate appears in the name of Lost And Found. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Lost And Found?
Lost And Found uses a procedural map, which the game generates.
Population
Where does Lost And Found sit in the rankings?
For the last seven days, Lost And Found holds rank #15,025 on player hours, in the top – of all ranked servers.
What is the population on Lost And Found?
Right now, Lost And Found is offline; the last sighting was 31 days 6 hours ago.
Wipe Cycle
On what cycle does Lost And Found wipe?
There are too few wipes on record for Lost And Found to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 33 days 22 hours old.
Server Overview
What is the server location for Lost And Found?
No region is published by Lost And Found. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 67.247.88.247:28019.
Lost And Found is on which Rust version?
Rust network protocol 2633 and build 163794 on Windows is what Lost And Found runs. Joining requires the same protocol on your game, which Steam updates.
Is Lost And Found up, and how consistent is its uptime?
Lost And Found is down. The last time we saw it was 31 days 6 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Lost And Found?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which Lost And Found publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Lost And Found show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Lost And Found: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join Lost And Found?
The console route: start Rust, press F1, enter client.connect 67.247.88.247:28019. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp50
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.