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RUST ANALYTICS
LIVE65,374PLY11,523SRV
QUOTE 67.247.88.247:28019 Offline checked 31d ago

Lost And Found

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,025
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 384 on average180/250−21−10.5%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 315 on average287/275−176−38.1%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 312 on average133/200+8+6.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 300 on average157/225+40+34.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average528/650+504+2100.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 256 on average180/275+49+37.8%

Quick answers

from the figures on this page

Map and Rules

How is Lost And Found configured in terms of rules and settings?

No gather rate appears in the name of Lost And Found. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Lost And Found?

Lost And Found uses a procedural map, which the game generates.

Population

Where does Lost And Found sit in the rankings?

For the last seven days, Lost And Found holds rank #15,025 on player hours, in the top – of all ranked servers.

What is the population on Lost And Found?

Right now, Lost And Found is offline; the last sighting was 31 days 6 hours ago.

Wipe Cycle

On what cycle does Lost And Found wipe?

There are too few wipes on record for Lost And Found to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 33 days 22 hours old.

Server Overview

What is the server location for Lost And Found?

No region is published by Lost And Found. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 67.247.88.247:28019.

Lost And Found is on which Rust version?

Rust network protocol 2633 and build 163794 on Windows is what Lost And Found runs. Joining requires the same protocol on your game, which Steam updates.

Is Lost And Found up, and how consistent is its uptime?

Lost And Found is down. The last time we saw it was 31 days 6 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Lost And Found?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which Lost And Found publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Lost And Found show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Lost And Found: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Lost And Found?

The console route: start Rust, press F1, enter client.connect 67.247.88.247:28019. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.