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RUST ANALYTICS
LIVE78,140PLY11,662SRV
QUOTE 68.106.240.11:28017 Offline checked 7h ago

Bell

moddedoxide
Players · last
0/ 10
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#12,382
top 56%
Rank · 7d ago
–
not ranked a week ago
Last wipe
resets
6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
9 Oct 2026
no hostname published

Players

AveragePeak
0123415:0023:0007:0015:0023:0007:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:24 UTC4d ago – – – 1
Sat 10 Oct, 01:15 UTC4d ago – – – 0
Sat 10 Oct, 01:09 UTC4d ago – – – 1
Sat 10 Oct, 01:01 UTC4d ago – – – 1
Sat 10 Oct, 00:54 UTC4d ago – – – 0
Sat 10 Oct, 00:44 UTC4d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Pickle Rust EU MonthlyEU · no group limit · 50 on average56/100+7+13.9%
2EU Hub 01EU · groups of 1000+ · 16 on average6/3300−8−57.1%
3RatAttacK: No Honorgroups of 8+ · 1 on average0/50+0
4Ozzy Land | Для Новичков Х2EU · groups of 8+ · 1 on average1/250+0−8.3%
5NiceRust | Классика | Для НовичковEU · groups of 8+ · weekly · 133 on average157/500+6+4.0%
6Bestrust Solo/Duo/Trio/Quad Monthly | 14.10no group limit · 65 on average62/100−6−9.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Bell?

The name of Bell carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is active.

What is the current map on Bell?

A procedural map runs on Bell, created by the game.

Activity

What is the rank of Bell?

In the top 56% of all ranked servers, Bell is #12,382 on player hours over the last seven days.

How full is Bell?

At present, Bell is offline; the last sighting was 7 hours ago. Average players over seven days: 0; peak: 1.

Wipe Frequency

When does Bell schedule its wipes?

A new world every few hours is what Bell does. None of those resets is a wipe, and no wipe schedule is kept.

Server Overview

What is the server location for Bell?

There is no region published for Bell. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 68.106.240.11:28017.

What Rust version is Bell running?

The version in use at Bell: Rust network protocol 2634 and build 167398, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Bell?

No response from Bell. It was last seen 7 hours ago. The last 4 full days give 89% uptime, 85 hours on out of 96. 9 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Bell?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Bell publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Bell show up in Rust Analytics lists and filters?

On Rust Analytics, Bell matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to Join

How can I connect to Bell?

Type client.connect 68.106.240.11:28017 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.