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RUST ANALYTICS
LIVE38,554PLY11,451SRV
QUOTE 68.201.205.130:28015 Offline checked 29d ago

MyOfficialVanillaServer

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,025
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average302/325−19−6.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average96/225−83−46.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average217/250+40+22.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average168/200−14−7.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average25/250−14−36.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average140/175−28−16.6%

Quick answers

from the figures on this page

Map and Rules

How is MyOfficialVanillaServer configured in terms of rules and settings?

No gather rate appears in the name of MyOfficialVanillaServer. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on MyOfficialVanillaServer?

The game generates the procedural map on MyOfficialVanillaServer.

Activity

What is the rank of MyOfficialVanillaServer?

In the top – of all ranked servers, MyOfficialVanillaServer is #15,025 on player hours over the last seven days.

How many players does MyOfficialVanillaServer have?

At present, MyOfficialVanillaServer is offline; the last sighting was 29 days 15 hours ago.

Wipe Cycle

On what cycle does MyOfficialVanillaServer wipe?

The record holds too few of MyOfficialVanillaServer's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 30 days 4 hours old.

Server Info

Where can MyOfficialVanillaServer be found?

No region is published by MyOfficialVanillaServer. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 68.201.205.130:28015.

MyOfficialVanillaServer is on which Rust version?

Rust network protocol 2633 and build 163794 on Windows is what MyOfficialVanillaServer runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is MyOfficialVanillaServer and is it currently online?

No response from MyOfficialVanillaServer. It was last seen 29 days 15 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 14 September 2026.

Tags & Filters

How should you interpret the tags on MyOfficialVanillaServer?

These tags are published by MyOfficialVanillaServer and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does MyOfficialVanillaServer show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature MyOfficialVanillaServer: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join MyOfficialVanillaServer?

The console route: start Rust, press F1, enter client.connect 68.201.205.130:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build It runs build 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.