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RUST ANALYTICS
LIVE61,017PLY11,576SRV
QUOTE 68.205.55.251:28015 Offline checked 27d ago

Rust Reloaded

Players · last
0/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,507
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average503/525−33−6.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average319/350−41−11.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average156/200−19−10.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average282/275−64−18.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average40/250−14−26.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average275/325+6+2.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Rust Reloaded?

No gather rate appears in the name of Rust Reloaded. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on Rust Reloaded?

The game generates the procedural map on Rust Reloaded.

Population

What is the rank of Rust Reloaded?

In the top – of all ranked servers, Rust Reloaded is #14,507 on player hours over the last seven days.

What is the population on Rust Reloaded?

At present, Rust Reloaded is offline; the last sighting was 27 days 20 hours ago.

Wipe Frequency

When does Rust Reloaded schedule its wipes?

No rhythm can be told for Rust Reloaded yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 27 days 22 hours ago the current world was created.

Server Details

What is the server location for Rust Reloaded?

There is no region published for Rust Reloaded. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 68.205.55.251:28015.

What Rust version is Rust Reloaded running?

Rust network protocol 2633 and build 163794 on Windows is what Rust Reloaded runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Rust Reloaded and is it currently online?

Rust Reloaded is down. The last time we saw it was 27 days 20 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 16 September 2026.

Server Tags

How should you interpret the tags on Rust Reloaded?

These tags are published by Rust Reloaded and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Build 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Rust Reloaded appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Rust Reloaded: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to Rust Reloaded?

Type client.connect 68.205.55.251:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity: 500 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Build 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.