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RUST ANALYTICS
LIVE44,974PLY11,501SRV
QUOTE 68.33.203.40:28015 Offline checked 26d ago

Cr4SH

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,484
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average340/350−21−5.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average211/200−2−0.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average178/200+14+8.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average215/200−1−0.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average36/250−4−9.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average191/225+9+5.0%

Quick answers

from the figures on this page

Server Rules

How is Cr4SH configured in terms of rules and settings?

No gather rate appears in the name of Cr4SH. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Cr4SH?

Cr4SH uses a procedural map, which the game generates.

Population

What is the rank of Cr4SH?

For the last seven days, Cr4SH holds rank #15,484 on player hours, in the top – of all ranked servers.

How full is Cr4SH?

Right now, Cr4SH is offline; the last sighting was 26 days 16 hours ago.

Wipe Frequency

On what cycle does Cr4SH wipe?

There are too few wipes on record for Cr4SH to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 26 days 19 hours old.

Server Info

What is the location of Cr4SH?

There is no region published for Cr4SH. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 68.33.203.40:28015.

Cr4SH runs which version of Rust?

The version in use at Cr4SH: Rust network protocol 2633 and build 164530, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is Cr4SH up, and how consistent is its uptime?

Cr4SH is down. The last time we saw it was 26 days 16 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 17 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Cr4SH?

These tags are published by Cr4SH and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Cr4SH?

These Rust Analytics lists include Cr4SH: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Cr4SH?

Type client.connect 68.33.203.40:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build Build 164530.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.