4SG 1-Grid Madness 10X
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #14,696 top 66% · #1460 in NA
- Rank · 7d ago
- #13,940 ▼756 places down
- Last wipe
- 12d ago weekly schedule
- Next wipe
- 1d 3h Thu 15 Oct, 18:30 UTC
- Group limit
- 8 8, the default
- Gather rate
- 10x read from the name
- Score
- 1 player hours, last seven days
- Map
- 2500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 1d 3hThu 15 Oct, 18:30 UTC
- 8d 3hThu 22 Oct, 18:30 UTC
- 15d 3hThu 29 Oct, 18:30 UTC
- 22d 3hThu 5 Nov, 19:00 UTCFW
- 29d 3hThu 12 Nov, 18:30 UTC
- 36d 3hThu 19 Nov, 18:30 UTC
- 43d 3hThu 26 Nov, 18:30 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 188 on average | 88/200 | ▼−52−37.0% | |
| 2 | Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 162 on average | 123/150 | ▪+0+0.1% | |
| 3 | Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 71 on average | 14/50 | ▲+1+4.3% | |
| 4 | Vitality - EU 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 71 on average | 38/50 | ▼−11−22.3% | |
| 5 | WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 11 on average | 7/100 | ▼−3−32.8% | |
| 6 | [US] Rust Isle Random Item Jump 10x EVENTS Flat Islands Wiped 1NA · groups of 8+ · 10x · weekly · 3 on average | 2/100 | ▼−1−41.5% |
Quick answers
from the figures on this pageMap and Rules
How is 4SG 1-Grid Madness 10X configured in terms of rules and settings?
A gather rate of 10x appears in the name of 4SG 1-Grid Madness 10X. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on 4SG 1-Grid Madness 10X?
A procedural map of size 2,500 with seed 1337 runs on 4SG 1-Grid Madness 10X, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.
Population
What is the rank of 4SG 1-Grid Madness 10X?
In the top 66% of all ranked servers, 4SG 1-Grid Madness 10X is #14,696 on player hours over the last seven days and #1,460 in North America.
What is the population on 4SG 1-Grid Madness 10X?
On 4SG 1-Grid Madness 10X, 0 players are in now, out of 50 slots. The seven-day average is 0 players, with a peak of 2.
Wipe Cycle
How does 4SG 1-Grid Madness 10X handle wipe day?
Recent wipes at this server drew an average peak of 1 players. 36 hours after the latest wipe, the crowd reached its peak.
On what cycle does 4SG 1-Grid Madness 10X wipe?
The schedule at 4SG 1-Grid Madness 10X cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Thursday 15 October at 18:30 UTC the next wipe is due. Its world now is 12 days 20 hours old. The tags give a weekly wipe.
Server Info
Where can 4SG 1-Grid Madness 10X be found?
The NA tag and North America are what 4SG 1-Grid Madness 10X lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 70.173.255.80:25010 is its address.
What is the performance like on 4SG 1-Grid Madness 10X?
Server fps over the last 48 hours: 237 on average, 215 at the lowest. The entity count reached 49,348, covering buildings, deployables and all else in the world. Memory use peaked at 2,153 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is 4SG 1-Grid Madness 10X running?
The version in use at 4SG 1-Grid Madness 10X: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of 4SG 1-Grid Madness 10X?
Online at this moment: 4SG 1-Grid Madness 10X. 20 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Server Tags
What is the meaning of the tags on 4SG 1-Grid Madness 10X?
These tags are published by 4SG 1-Grid Madness 10X and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^w (Weekly): The wipe cycle runs weekly; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The server browser files it under North America. The tags also carry its current players, queue and world creation time; this page shows them at the top.
4SG 1-Grid Madness 10X appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, 4SG 1-Grid Madness 10X matches these lists: 10x Rust servers, Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.
Connection
What is the process to join 4SG 1-Grid Madness 10X?
Type client.connect 70.173.255.80:25010 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/4sg.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
