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RUST ANALYTICS
LIVE66,722PLY11,613SRV
QUOTE 70.234.248.149:28015 Offline checked 1d ago

Test

Players · last
0/ 500
n/a24h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#9,492
top 43%
Rank · 7d ago
–
not ranked a week ago
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
6
player hours, last seven days
Map
–
Moose Maps
First seen
12 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75114:0016:0018:0021:0003:0005:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average538/575−22−4.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average345/375−45−11.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average154/200+21+15.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average305/325−91−23.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average51/250−10−16.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average294/375+16+5.8%

Quick answers

from the figures on this page

Map and Rules

How is Test configured in terms of rules and settings?

The name of Test carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Activity

What position does Test hold in the server rankings?

In the top 43% of all ranked servers, Test is #9,492 on player hours over the last seven days.

How many players does Test have?

At present, Test is offline; the last sighting was 31 hours ago. The seven-day average is 0 players, with a peak of 1. At 22:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Schedule

How often does Test wipe?

There are too few wipes on record for Test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 8 days 16 hours ago the current world was created.

Server Info

Where can Test be found?

No region is published by Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 70.234.248.149:28015.

What Rust version is Test running?

The version in use at Test: Rust network protocol 2634 and build 167398, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Test?

No response from Test. It was last seen 31 hours ago. For the last 1 full day, 3 of 24 hours were live. That is 12% uptime. 12 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Test?

Published by Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Test appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Test?

The console route: start Rust, press F1, enter client.connect 70.234.248.149:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players Capacity: 500 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build It runs build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.