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RUST ANALYTICS
LIVE48,997PLY11,529SRV
QUOTE 70.68.176.175:28015 Offline checked 25d ago

Name of Server as Shown on the Client Server List

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,413
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
72d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 392 on average310/350−168−35.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 329 on average201/200−98−32.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average138/200−19−12.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 312 on average215/225−21−8.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average43/250+13+41.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 267 on average218/250−30−12.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Name of Server as Shown on the Client Server List?

No gather rate is given in the name of Name of Server as Shown on the Client Server List. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Name of Server as Shown on the Client Server List?

Name of Server as Shown on the Client Server List uses a procedural map, which the game generates.

Player Count

What position does Name of Server as Shown on the Client Server List hold in the server rankings?

For the last seven days, Name of Server as Shown on the Client Server List holds rank #15,413 on player hours, in the top – of all ranked servers.

How many players does Name of Server as Shown on the Client Server List have?

Right now, Name of Server as Shown on the Client Server List is offline; the last sighting was 25 days 17 hours ago.

Wipe Frequency

On what cycle does Name of Server as Shown on the Client Server List wipe?

The record holds too few of Name of Server as Shown on the Client Server List's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 72 days 14 hours old.

Server Info

What is the location of Name of Server as Shown on the Client Server List?

No region is published by Name of Server as Shown on the Client Server List. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 70.68.176.175:28015.

Name of Server as Shown on the Client Server List is on which Rust version?

Rust network protocol 2632 and build 159929 on Windows is what Name of Server as Shown on the Client Server List runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Name of Server as Shown on the Client Server List?

No response from Name of Server as Shown on the Client Server List. It was last seen 25 days 17 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 19 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Name of Server as Shown on the Client Server List?

Published by Name of Server as Shown on the Client Server List for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): To join, your game needs protocol 2632; cs159929 (Build): Build 159929; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Name of Server as Shown on the Client Server List appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Name of Server as Shown on the Client Server List matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Name of Server as Shown on the Client Server List?

The console route: start Rust, press F1, enter client.connect 70.68.176.175:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2632,gmrust,cs159929,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2632
Protocol To join, your game needs protocol 2632.
cs159929
Build Build 159929.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.