Rust Decoder Test - Private LAN
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #12,960 top 59%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 16 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 343 on average | 284/350 | ▲+92+48.2% | |
| 2 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 274 on average | 472/550 | ▲+116+32.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 270 on average | 211/225 | ▼−24−10.3% | |
| 4 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 256 on average | 217/300 | ▲+68+46.0% | |
| 5 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 252 on average | 243/300 | ▲+89+57.5% | |
| 6 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 246 on average | 270/350 | ▼−30−9.9% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Rust Decoder Test - Private LAN?
No gather rate is given in the name of Rust Decoder Test - Private LAN. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on Rust Decoder Test - Private LAN?
Rust Decoder Test - Private LAN uses a procedural map, which the game generates.
Player Count
What position does Rust Decoder Test - Private LAN hold in the server rankings?
For the last seven days, Rust Decoder Test - Private LAN holds rank #12,960 on player hours, in the top 59% of all ranked servers.
What is the population on Rust Decoder Test - Private LAN?
On Rust Decoder Test - Private LAN, 0 players are in now, out of 4 slots. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 05:00 UTC, with an average of 1 players.
Wipe Cycle
When does Rust Decoder Test - Private LAN schedule its wipes?
The record holds too few of Rust Decoder Test - Private LAN's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 44 hours ago the current world was created.
Server Info
What is the location of Rust Decoder Test - Private LAN?
There is no region published for Rust Decoder Test - Private LAN. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 71.193.134.10:28015.
What Rust version is Rust Decoder Test - Private LAN running?
Rust network protocol 2634 and build 167781 on Windows is what Rust Decoder Test - Private LAN runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Rust Decoder Test - Private LAN?
The server is live: Rust Decoder Test - Private LAN is online. 16 October 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on Rust Decoder Test - Private LAN?
These tags are published by Rust Decoder Test - Private LAN and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Slot count: 4; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Rust Decoder Test - Private LAN appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Rust Decoder Test - Private LAN: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
What steps do I take to join Rust Decoder Test - Private LAN?
Type client.connect 71.193.134.10:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp4
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.