VengefulNetwork | Private
Key statistics
the figures behind the quote- Players now
- 1/ 50 2% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,819 top 60%
- Rank · 7d ago
- #14,139 ▲320 places up
- Last wipe
- 12d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:57 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average | 492/525 | ▼−44−8.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average | 314/350 | ▼−46−12.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 151/200 | ▼−24−13.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average | 273/275 | ▼−73−21.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 36/250 | ▼−18−33.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average | 264/325 | ▼−5−1.8% |
Quick answers
from the figures on this pageRules & Settings
How is VengefulNetwork | Private configured in terms of rules and settings?
The name of VengefulNetwork | Private carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on VengefulNetwork | Private?
A procedural map runs on VengefulNetwork | Private, created by the game.
Population
What position does VengefulNetwork | Private hold in the server rankings?
In the top 60% of all ranked servers, VengefulNetwork | Private is #13,819 on player hours over the last seven days.
How full is VengefulNetwork | Private?
At present, VengefulNetwork | Private is offline; the last sighting was 12 days 7 hours ago.
Wipe Frequency
What can you expect on wipe day for VengefulNetwork | Private?
The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak.
On what cycle does VengefulNetwork | Private wipe?
The record holds too few of VengefulNetwork | Private's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 12 days 7 hours old.
Server Details
Where can VengefulNetwork | Private be found?
For VengefulNetwork | Private, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 71.80.154.45:28015 is its address.
VengefulNetwork | Private is on which Rust version?
Rust network protocol 2634 and build 166494 on Windows is what VengefulNetwork | Private runs. Joining requires the same protocol on your game, which Steam updates.
Is VengefulNetwork | Private up, and how consistent is its uptime?
No response from VengefulNetwork | Private. It was last seen 12 days 7 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 2 October 2026.
Tags and Rankings
What is the meaning of the tags on VengefulNetwork | Private?
Published by VengefulNetwork | Private for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does VengefulNetwork | Private show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature VengefulNetwork | Private: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join VengefulNetwork | Private?
Type client.connect 71.80.154.45:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust
mp50
ts8
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.