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RUST ANALYTICS
LIVE84,535PLY11,626SRV
QUOTE 72.225.139.233:28015 Offline checked 1d ago

SIPLAB

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,874
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 384 on average292/375+6+1.9%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 318 on average231/250−164−41.5%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 314 on average206/275−18−8.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 301 on average254/300+42+19.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average804/925+775+2656.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 257 on average241/350+18+8.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on SIPLAB?

The name of SIPLAB carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on SIPLAB?

The game generates the procedural map on SIPLAB.

Population

What is the rank of SIPLAB?

For the last seven days, SIPLAB holds rank #15,874 on player hours, in the top 72% of all ranked servers.

How many players does SIPLAB have?

At present, SIPLAB is offline; the last sighting was 30 hours ago. Average players over the last seven days: 0.

Wipe Schedule

How often does SIPLAB wipe?

The record holds too few of SIPLAB's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 30 hours.

Server Details

What is the server location for SIPLAB?

For SIPLAB, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 72.225.139.233:28015.

What Rust version is SIPLAB running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on SIPLAB. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of SIPLAB?

Offline at this moment: SIPLAB. Last seen 30 hours ago. 14 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on SIPLAB?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which SIPLAB publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does SIPLAB show up in Rust Analytics lists and filters?

These Rust Analytics lists include SIPLAB: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What steps do I take to join SIPLAB?

Type client.connect 72.225.139.233:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.