Test Private Server
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #12,805 top 56%
- Rank · 7d ago
- #7,597 ▼5208 places down
- Last wipe
- 25d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 20 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 454/550 | ▲+67+17.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average | 422/475 | ▲+33+8.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average | 280/275 | ▼−14−4.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average | 302/450 | ▼−66−18.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average | 49/250 | ▼−22−31.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 350/450 | ▲+53+17.9% |
Quick answers
from the figures on this pageServer Rules
How is Test Private Server configured in terms of rules and settings?
The name of Test Private Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on Test Private Server?
Test Private Server uses a procedural map, which the game generates.
Population
What position does Test Private Server hold in the server rankings?
In the top 56% of all ranked servers, Test Private Server is #12,805 on player hours over the last seven days.
What is the population on Test Private Server?
At present, Test Private Server is offline; the last sighting was 23 days 16 hours ago.
Wipe Cycle
When does Test Private Server schedule its wipes?
There are too few wipes on record for Test Private Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 25 days 20 hours.
Server Overview
What is the server location for Test Private Server?
There is no region published for Test Private Server. Rust Analytics reports the location a server claims, not the machine's actual location. 73.143.170.41:28015 is its address.
What Rust version is Test Private Server running?
Rust network protocol 2633 and build 164530 on Windows is what Test Private Server runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Test Private Server and is it currently online?
Test Private Server is down. The last time we saw it was 23 days 16 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 20 September 2026.
Server Tags
How should you interpret the tags on Test Private Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Test Private Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Test Private Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Test Private Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join Test Private Server?
The console route: start Rust, press F1, enter client.connect 73.143.170.41:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp5
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.