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RUST ANALYTICS
LIVE43,348PLY11,481SRV
QUOTE 73.53.52.225:28015 Offline checked 15d ago

My Local Test Server

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,563
top 61%
Rank · 7d ago
#4,674
9889 places down
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
15 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 14:12 UTC23d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average342/350−19−5.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average194/200−19−8.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average182/200+18+11.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average196/200−20−9.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average35/250−5−12.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average187/225+5+2.8%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on My Local Test Server?

No gather rate is given in the name of My Local Test Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on My Local Test Server?

A procedural map runs on My Local Test Server, created by the game.

Player Count

What is the rank of My Local Test Server?

For the last seven days, My Local Test Server holds rank #14,563 on player hours, in the top 61% of all ranked servers.

How full is My Local Test Server?

Right now, My Local Test Server is offline; the last sighting was 15 days 15 hours ago.

Wipe Frequency

How does My Local Test Server handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does My Local Test Server wipe?

The record holds too few of My Local Test Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 23 days 19 hours old.

Server Overview

What is the server location for My Local Test Server?

For My Local Test Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 73.53.52.225:28015.

My Local Test Server is on which Rust version?

Rust network protocol 2633 and build 163794 on Windows is what My Local Test Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is My Local Test Server up, and how consistent is its uptime?

My Local Test Server is down. The last time we saw it was 15 days 15 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 15 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on My Local Test Server?

Published by My Local Test Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does My Local Test Server show up in Rust Analytics lists and filters?

On Rust Analytics, My Local Test Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join My Local Test Server?

The console route: start Rust, press F1, enter client.connect 73.53.52.225:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.