ZombieNET
Key statistics
the figures behind the quote- Players now
- 0/ 500 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #10,909 top 50%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 5d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 3 player hours, last seven days
- Map
- 4500 Procedural Map · seed 1337
- First seen
- 17 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 615 on average | 961/1000 | ▲+203+26.8% | |
| 2 | Rusty Moose |EU Main|EU · groups of 12+ · weekly · 446 on average | 815/850 | ▲+26+3.3% | |
| 3 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 390 on average | 472/525 | ▲+145+44.2% | |
| 4 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 342 on average | 66/200 | ▼−10−13.3% | |
| 5 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 288 on average | 492/525 | ▲+172+53.8% | |
| 6 | Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 260 on average | 298/350 | ▲+72+31.8% |
Quick answers
from the figures on this pageServer Rules
How is ZombieNET configured in terms of rules and settings?
The name of ZombieNET carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
What is the current map on ZombieNET?
ZombieNET uses a procedural map of size 4,500 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
Where does ZombieNET sit in the rankings?
For the last seven days, ZombieNET holds rank #10,909 on player hours, in the top 50% of all ranked servers.
How many players does ZombieNET have?
On ZombieNET, 0 players are in now, out of 500 slots. The seven-day average is 0 players, with a peak of 1.
Wipe Schedule
On what cycle does ZombieNET wipe?
There are too few wipes on record for ZombieNET to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 5 days 21 hours.
Server Details
Where can ZombieNET be found?
There is no region published for ZombieNET. Rust Analytics reports the location a server claims, not the machine's actual location. 74.110.198.225:28015 is its address.
What is the performance like on ZombieNET?
Server fps over the last 48 hours: 127 on average, 105 at the lowest. 121,118 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 4,874 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is ZombieNET running?
The build is Rust network protocol 2634 and build 167781 on Windows, running on ZombieNET. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of ZombieNET?
The server is live: ZombieNET is online. The reported uptime puts its last restart at about 5 days 20 hours ago. The last 5 full days give 100% uptime, 120 hours on out of 120. First sighting by Rust Analytics: 17 October 2026.
Tags and Rankings
How should you interpret the tags on ZombieNET?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which ZombieNET publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does ZombieNET show up in Rust Analytics lists and filters?
On Rust Analytics, ZombieNET matches these lists: Rust community servers and Rust zombie servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connection
What is the process to join ZombieNET?
Type client.connect 74.110.198.225:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp500
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.