KSK-Labs Testing
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #9,948 top 45%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- resets 5 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 5 player hours, last seven days
- Map
- 3500 Procedural Map · seed 3486489
- First seen
- 9 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 08:22 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 03:42 UTC2d ago | – | – | – | 1 |
| Mon 12 Oct, 02:51 UTC2d ago | – | – | – | 1 |
| Mon 12 Oct, 01:49 UTC2d ago | – | – | – | 0 |
| Fri 9 Oct, 07:02 UTC5d ago | 1 | – | 2.8 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Pickle Rust EU MonthlyEU · no group limit · 50 on average | 53/100 | ▲+4+8.9% | |
| 2 | EU Hub 01EU · groups of 1000+ · 16 on average | 13/3300 | ▲+5+64.2% | |
| 3 | RatAttacK: No Honorgroups of 8+ · 1 on average | 0/50 | ▪+0 | |
| 4 | NiceRust | Классика | Для НовичковEU · groups of 8+ · weekly · 141 on average | 89/250 | ▼−62−41.1% | |
| 5 | Vital Rust - EU MonthlyEU · no group limit · 82 on average | 93/100 | ▲+9+10.2% | |
| 6 | Magic Rust Vanilla (Monthly) JUST WIPED | 14.10no group limit · 70 on average | 95/100 | ▲+25+36.5% |
Quick answers
from the figures on this pageMap and Rules
How is KSK-Labs Testing configured in terms of rules and settings?
The name of KSK-Labs Testing carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on KSK-Labs Testing?
The map on KSK-Labs Testing is procedural, size 3,500, with seed 3486489, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
What is the rank of KSK-Labs Testing?
In the top 45% of all ranked servers, KSK-Labs Testing is #9,948 on player hours over the last seven days.
What is the population on KSK-Labs Testing?
Right now, KSK-Labs Testing is offline; the last sighting was 8 hours ago. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 1 players.
Wipe Schedule
On what cycle does KSK-Labs Testing wipe?
Every few hours KSK-Labs Testing makes a new world. No resets count as wipes, and it keeps no wipe schedule.
Server Details
Where can KSK-Labs Testing be found?
No region is published by KSK-Labs Testing. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 74.130.231.139:28025.
What is the performance like on KSK-Labs Testing?
The last 48 hours average 165 server fps, the low being 137. At its peak it held 101,582 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,406 MB. Low fps and growing entities are the source of felt lag.
KSK-Labs Testing runs which version of Rust?
The version in use at KSK-Labs Testing: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of KSK-Labs Testing?
No response from KSK-Labs Testing. It was last seen 8 hours ago. The reported uptime puts its last restart at about 32 minutes ago. The last 4 full days give 16% uptime, 15 hours on out of 96. 9 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on KSK-Labs Testing?
Published by KSK-Labs Testing for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature KSK-Labs Testing?
The following Rust Analytics lists feature KSK-Labs Testing: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
How can I connect to KSK-Labs Testing?
Type client.connect 74.130.231.139:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.